NickyH
Bismarck with lipstick…
I remember a post by an experienced player (or perhaps I read it in a strategy article) saying something about people trading too often. You shouldn't trade unless you can make at least a two-for-one, or you really need the tech, or you have another really good reason to make the trade…
I personally think that a good reason to trade in the ancient age is to get a decent amount of gold, if the other civs have some to spare. Now I wonder; what is a good enough reason to make a trade?
I realize that it's hard to describe this in general terms, but I'm wondering if my way of trading is too generous towards the AI…
I'd happily give away a monopoly like writing, if I can trade it to two different civs and get maybe 80 gold and two different techs from them.
An example: I would trade Writing for Iron Working + 30 gold from one Civ, even if my tech is a monopoly, and IW is known to several civs. Then, on the same turn, I trade writing for Horse Back Riding and 40 gold. HBR might also be known to several civs.
My primary aim is to be able to continue spending 100% at science even, if I pay some gold for troops and buildings at this stage. With 100% research, I'll probably be able to get another monopoly tech.
In the case when writing is a monopoly, I'll usually wait until I can get Philosophy in less than maybe 6 or 7 turns, because I don't want to invite competition for philosophy.
Things may vary, depending on your map size and difficulty, but I'd still love to hear your thoughts on this. My main point is that it's often worth to do some less favorable trades, if it allows you to run deficit on research, and also disallows your opponents to do the same thing.
In my experience, this way of trading will often put you in the tech lead early, even at demi-god level, if you have a good start. At lower levels, its even easier to take the tech lead with this trading strategy.
Sorry for the long post…
I personally think that a good reason to trade in the ancient age is to get a decent amount of gold, if the other civs have some to spare. Now I wonder; what is a good enough reason to make a trade?
I realize that it's hard to describe this in general terms, but I'm wondering if my way of trading is too generous towards the AI…
I'd happily give away a monopoly like writing, if I can trade it to two different civs and get maybe 80 gold and two different techs from them.
An example: I would trade Writing for Iron Working + 30 gold from one Civ, even if my tech is a monopoly, and IW is known to several civs. Then, on the same turn, I trade writing for Horse Back Riding and 40 gold. HBR might also be known to several civs.
My primary aim is to be able to continue spending 100% at science even, if I pay some gold for troops and buildings at this stage. With 100% research, I'll probably be able to get another monopoly tech.
In the case when writing is a monopoly, I'll usually wait until I can get Philosophy in less than maybe 6 or 7 turns, because I don't want to invite competition for philosophy.
Things may vary, depending on your map size and difficulty, but I'd still love to hear your thoughts on this. My main point is that it's often worth to do some less favorable trades, if it allows you to run deficit on research, and also disallows your opponents to do the same thing.
In my experience, this way of trading will often put you in the tech lead early, even at demi-god level, if you have a good start. At lower levels, its even easier to take the tech lead with this trading strategy.
Sorry for the long post…