True, that. I'm sure you guys already know about the computer's trireme tactics... basically computer triremes don't have to stay close to land because Microprose couldn't figure out how to make them smart enough to do that.
I'm guessing the same was true with carriers, but there's no cop-out I can think of. What are they going to do, make it so that the planes never run out of fuel?? That would be outrageous!
On the subject of carriers, though, you don't really need them at all, except in a few special cases. Usually I find that planes are in a low ratio to other units in my military. Say, if I have an offensive military of 50 units (not including my city defense units), then 5 of those might be planes. Planes are just so akward and useless, and EXPENSIVE... It's a rare case when I ever have 8 to fill a carrier, and the carriers are expensive too. Usually I can find some other way around it. Like I just only use my planes against nearby targets (it's amazing how many enemies you cna find within 8 squares if you go diagonal). I don't want to attack some civ on the other side of the world anyway I have local troubles to worry about! Occasionally I've used them to hold nukes. Did you know that if you set off a nuke over water, the water doesn't get polluted? That's right! Fill a carrier with nukes and put it right in the middle of the ocean. Every turn, send the nukes out to half their fuel level and attack any fleets you find. You can cover a radius of 8 with this. And the best part is they will never get together enough ships to break through your nuke network because if they group their ships up in a little convoy (which they always do, the spit-dribbling morons), you can take out the whole convoy with one nuke. It covers 9 squares and no pollution and the best part is they never lose. Sure, you lose the nuke, but it's a calculated risk and your not playing any chances.
Ok, that went on a little longer than I had planned... oh well.
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[This message has been edited by Thunderfall (edited June 13, 2001).]