Where can you view diplomacy pluses and minuses?

Leathaface

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In Civ IV if you hovered over a Leader's portrait you'd see "+2, you have the same civic" or "-3, you follow a heathen religion."

In BNW there appears to be a similar system, ie diplomatic hits. Is there a table to view your standing with other Civs, ie those "pluses and minuses"? I can't seem to find any table that shows this info.
 
When you visit the leader hover the cursor over the relationship status (ie Friendly, Guarded, etc) and it will show you the relationship modifiers in 4 colors. Red is bad and green is good. The brighter the color, the more impact it has on the relationship.
 
Click the diplomacy screen and hover over the status of the leader (friendly/neutral/guarded/hostile/afraid) to see their modifiers. There's no numerical values but they work on a gradient:

Bright Green - Dark Green - Grey - Dark Red - Bright Red

I think there are numerical values associated with each colour, they'll be on the forum somewhere (sorry, I don't know them off the top of my head). But leaders can be deceitful and will hide modifiers from you. For example, you might have only green modifiers and a declaration of friendship then out of nowhere they will declare war on you and a ton of red modifiers will appear that they'll have hidden before they backstabbed you.

There are certain leaders who are more likely to be deceitful/backstab you than others, their values are in an excel spreadsheet which is also somewhere on the forums.
 
Yeah, Civ IV let the player see the "full" list of modifiers. They would always know for certain if the AI liked them or not and for what reason. In Civ V the AI hides modifiers and may act in seemingly counterintuitive manner - for example, making a friendship with the player and declaring war five turns later.

So in other words, it knows how to do what human players have done to the AI since Civ I: be a backstabbing prick. A nice addition, the Civ IV AI is far too transparent and predictable in my opinion.
 
Transparent and predictable isn't really a problem. The chief problem with the Civ IV AI is that it was far too easy to manipulate. It's not an exaggeration to say that the AI bonuses in the highest "difficulty" levels in that game inevitably just went to the player, negating their entire purpose.
 
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