Grille
panel insect
In civ1 & civ2 there used to be those nice pop-ups telling you about other civs' tech tradings and developments - like "Civ A obtained Tech B from Civ C" or "Civ D discovered Tech E" - if there was an embassy in the right place. 
Now I have to check out diplo screens -theoretically- turnwise to keep track on any progress. I might guess foreign tech discoveries/tradings from a drop in costs of my own current research project. Probably I could estimate a big tech headstart by spotting certain city improvements due to investigation, noticing modern foreign units on the map or wonder-building pop-ups.
Not that nifty
, as tech trading has become a much more vital issue in civ3 than it used to be in civ1 and civ2.
In Conquests, a "detail level" of the desired information pop-ups could be combined w/ the current status of intelligence quality, i.e. embassy, spy, maybe another more (or less) sophisticated way (?) - thinking of sth like "A traveller from F-Town tells us that Civ G has learned Tech H", if there's no embassy/spy, with RNG triggering for the traveller appearance in case of foreign discovery.
Certain "detail levels" might include information whether the target civ has learned the tech on its own, traded for it, the return service for a tech trade or just got it *somehow*. This could also apply to resource deals, of course (but these infos could be rather restricted to appear on the trade advisor screen than popping up all the time).
A related check box in the game preferences might be implemented, such as "dis/enable information pop-ups for already known techs". That feature could reduce information flood if there were many backward civs in a game.
Anyway, I'd just be happy if any tech development info would pop up in the simple, *traditional* way.

Now I have to check out diplo screens -theoretically- turnwise to keep track on any progress. I might guess foreign tech discoveries/tradings from a drop in costs of my own current research project. Probably I could estimate a big tech headstart by spotting certain city improvements due to investigation, noticing modern foreign units on the map or wonder-building pop-ups.
Not that nifty

In Conquests, a "detail level" of the desired information pop-ups could be combined w/ the current status of intelligence quality, i.e. embassy, spy, maybe another more (or less) sophisticated way (?) - thinking of sth like "A traveller from F-Town tells us that Civ G has learned Tech H", if there's no embassy/spy, with RNG triggering for the traveller appearance in case of foreign discovery.
Certain "detail levels" might include information whether the target civ has learned the tech on its own, traded for it, the return service for a tech trade or just got it *somehow*. This could also apply to resource deals, of course (but these infos could be rather restricted to appear on the trade advisor screen than popping up all the time).
A related check box in the game preferences might be implemented, such as "dis/enable information pop-ups for already known techs". That feature could reduce information flood if there were many backward civs in a game.
Anyway, I'd just be happy if any tech development info would pop up in the simple, *traditional* way.
