Where do I go from here?

I promise I'll try my next game without accelerated production...
 
I played the latest Realms Beyond Epic which had AP on. (it also had other rule changes though). It was a cute change and a fun game, but I wouldn't want to play like that normally.

If anything, I'd want the game to go *longer* with bigger maps perhaps, not shorter. I'd much rather play one nice long intense game than three quick games that are each raced through. But....that's just me :)

I've never continued playing once someone has won. Once that happens, it's time to start a new game. You had a good start to this one, but it fell away at the end. Perhaps try starting strong again, and this time see if you can finish strong too? :)

-Sirp.
 
Thanks. I've started up a couple of unwinnable games (islands too small) with AP off and monarch going.

Honestly, AP games aren't short- that one I just played thru to UN loss was 10 or 16 hours. But going back to the old style after repeated AP is WIERD- 27 turns to research pottery, you have to be kidding me!!!
 
Well, very very few games of Civ3 are 'unwinnable', you almost have me tempted to ask for the save :p

AP games still take a relatively short amount of time. One player (Cyrene) finished the recently finished Epic in (!!) under 2 hours. Admittedly this game involved no combat.

Anyway sure, 27 turn research is normal early on, specially if you play on a largish map. It's not like turns at that stage take a long time.

-Sirp.
 
Sultan: The first game is not only winnable, but the land is fertile, and could easily be developed into a strong position. However, your exploitation of it needs much work: you have three workers, and your capital is producing wealth. You have cattle new the capital which has not been improved at all! (in fact none of your cattle has been improved (!!)

If there is one law of Civilization III, it is this: when you start next to cattle and fresh water, you irrigate the cattle *immediately*. This is a crime far worse even than not building a granary, maximizing food is *incredibly* important.

If you had irrigated the cattle near Korsan and Pongsang, those cities could be churning out workers and settlers at an incredible rate, and then afterward shooting up to size 12, being some of the most powerful cities in the world, and able to capture any Wonder you choose they build, as well as producing a load of commerce. You could be settling all that virgin territory to the north at an incredible rate.

In my Training Day Game, we're doing exactly that kind of thing, with Athens and Sparta.

This starting position is very winnable on Deity, let alone Monarch!

As for the second game, the starting position is not a strong one, however winnable it is. Doubtfully so as an OCC though: an OCC almost always needs a city on the coast, which you don't have.

But you can fit in at least four decent cities, and some more half-cities, which is enough for a win on Monarch. Not to mention additional cities once you move overseas.

Also, your capital has game right next to it. If you see game in a forest next to your starting city, cut the forest down, irrigate it, and you will have a bonus food tile! More food, faster growth, more settlers and workers, more power yada yada.

Additionally, why do you have an entertainer in an OCC game? The idea of entertainers is that they are an inefficient way of keeping the people happy, with the advantage of being doable on a per-city basis. The luxury slider is a highly efficient way of keeping people happy, but can only be done on an empire-wide basis. In an OCC, 'per-city' and 'empire-wide' is the same thing, so you *always* want to use the far more efficient luxury slider.

-Sirp.
 
You are a goldmine of tactical information Sirp. :)

And to think I wasted my overnight learning nothing as the Vikings on Warlord level with accelerated production(I felt I needed an easy game break...). I'll see what I can do with Korea.
 
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