Where is my CD-key!?

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phalzyr said:
Yes it can be done, and whether it is allowed depends on their EULA, I'm not going to read it though someone else know if it allows you to install it on more than one of your own compotures?

Anyway it isn't as bad as pirating per say, since you did buy it. Like I'm going to go buy two copies of every game so me and my wife can play MP...


Some games EULA's actually say you can install it on more than one computer (that you own).

That was my point more or less (I understand what hotseat is ;) ). In the old days you could join a MP game, not host it, if you didn't have the CD (can't remember which games those were, but it was really a widespread phenomenon). I think that is the only way to make sense, why pay more if you use more computers for a game?
 
no cd key

civ 4 uses something much worse its called Safedisc

instead of using a simple copy protection like cd-keys they chose to go with Safedisc which i had to hack just to get my legit bought copy of civ4 to work
 
Running software on two computers is not piracy. Piracy involves unauthorised duplication and sale. It's not even copyright infringement. At worst it's license infringement but since shrink-wrapped EULA-type licenses are difficult to enforce or even agree to it's really a non-issue. If you can get the game to run on two computers and you haven't made any money from it or deprived anyone else, then there's really no problem in my mind.
 
Maybe I'm old school, no let me correct that I am old school, to the point where I don't play multiplayer. However back in my days we used to be able to install "spawn" versions, as long as one person in the LAN had the CD we could play. Did they die out? That would seem weird to me, as it seemed to be the PC equivalent of calling the boys over and using 4 controllers on an XBOX.

On a personal note, I get annoyed at when they put the protection code on the manual. I'm the type of player who throws out the manual (especially in this day and age when the manuals are usually in pdf on the disc), and with Neverwinter nights I threw the manual out and lost my copy protection codes. So now I have to transcribe my codes onto the case the games come on, unless the kind designer has already done so. EA is the worse offender for this, I brought NFS:MW (honestly, a game like that needing a manual?!?) with Civ IV and once again the damn codes on the back of the manual. Grrrrrrrrrrrrrrrrrrrrrr.

So now before I go on about my joints and damn kids skateboard on the sidewalks, I better go nap nap.
 
meowsqueak said:
Running software on two computers is not piracy. Piracy involves unauthorised duplication and sale. It's not even copyright infringement. At worst it's license infringement but since shrink-wrapped EULA-type licenses are difficult to enforce or even agree to it's really a non-issue. If you can get the game to run on two computers and you haven't made any money from it or deprived anyone else, then there's really no problem in my mind.

so in your mind it'd be alright to buy civ4 and burn copies for your friends?

piracy does not have to involve the sale of software or a game. piracy can involve you making a copy of a game and giving it to someone else.

technically, and legally, when you buy civ4, you are buying a license to play the game on 1 computer at a time. breaking that license and playing it on 2 computers at the same time is just as illegal as downloading it from your friend's ftp site and playing it on 1 computer.

it might sound stupid, but if you're going to take a stance against piracy, it'd be hypocritical to buy 1 copy of a game and then give it out to your friends to play against you.

my argument of course is totally invalid if the civ4 eula allows some of these things.
 
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