KayAU
Emperor
- Joined
- Sep 1, 2014
- Messages
- 1,319
So lately, I've been playing a lot of Civ 5 with Vox Populi, trying out civs which I have not really used much before. Even though I have already played for almost 3k hours, with the changes made in VP, I am discovering new favorites. So I was wondering: which other civs do people enjoy, and why?
Here are my favourites (all VP):
Shoshone
Shoshone were my favourites in vanilla, and they remain so in VP. Their abilities are not dramatically different, but the impact is not quite the same. The extra land on founding a city is very helpful to get off to a fast start. The ability to choose your reward from tribal villages is a much bigger deal in VP than in vanilla, as recon units and their promotion tree is so much better. I will typically choose to reveal a part of the map in my first village. In vanilla, this would be my last choice, but in VP, it gets your Pathfinder a huge boost of XP, which you can then use to make it extremely mobile, rapidly traversing rough terrain, and even being able to traverse mountains and embark. This again makes it earn even more XP, setting it on the path towards the promotion which lets it heal every turn.
Byzantines
The religious beliefs in VP can be extremely impactful, and the fact the Theodora can choose any one of them is already good. But it's the ability to choose any type of bonus belief which makes it really special. So for example, you can have two Founder Beliefs, with two corresponding National Wonders. I have always liked religion in Civ 5, and no one does it better than the Byzantines.
Celts
This is another religious Civ which I really enjoy. The Celts get a unique set of Pantheon Beliefs to choose from, which sets them apart from all the other civs. Then there's Pictish Warrior, which is strong and generates faith with every kill. I enjoy taking the Authority opener, and use my UU to hunt barbarians for faith and culture in the early game.
Inca
Another very unique civ in VP. The Terrace farm is pretty much the same as in vanilla, I think, but it's a good improvement. What makes the Inca special however, is the Great Andean Road ability, which lets them not only traverse and work mountain tiles, but even settle cities on them, as well as building roads/railroads.
Iroquois
I wasn't expecting to like them as much as I would, but they just work for me. If you get a great forest/jungle start, the ability to move quickly and connect cities instantly is really helpful. Combine it with a Longhouse which gets you extra food and production for forest tiles as well as a bit of culture, and a Pantheon which boosts forests/jungles, and you have a very strong setup.
Brazilian
I have just started with this one, but as someone who enjoys gaining culture and social policies, Brazil looks like a real powerhouse. Building Brazilwood Camps spawns the Brazilwood luxury resource, and as the only one who can do that, you instantly get a resource monopoly which grants +2 culture to every tile which has it, as well as the gold you were getting for the camp. Then you have the Carnival: starting a golden age gets you a lump sum of gold and tourism, as well as 10 turns of increased happiness and culture production in all cities. Topping it off, Brazil has a unique Explorer replacement, which is stronger, heals every turn, can build improvements, and gains gold, science and culture for revealing tiles.
These are my favourites so far, but I'm curious if there are any other great ones I have overlooked.
Here are my favourites (all VP):
Shoshone
Shoshone were my favourites in vanilla, and they remain so in VP. Their abilities are not dramatically different, but the impact is not quite the same. The extra land on founding a city is very helpful to get off to a fast start. The ability to choose your reward from tribal villages is a much bigger deal in VP than in vanilla, as recon units and their promotion tree is so much better. I will typically choose to reveal a part of the map in my first village. In vanilla, this would be my last choice, but in VP, it gets your Pathfinder a huge boost of XP, which you can then use to make it extremely mobile, rapidly traversing rough terrain, and even being able to traverse mountains and embark. This again makes it earn even more XP, setting it on the path towards the promotion which lets it heal every turn.
Byzantines
The religious beliefs in VP can be extremely impactful, and the fact the Theodora can choose any one of them is already good. But it's the ability to choose any type of bonus belief which makes it really special. So for example, you can have two Founder Beliefs, with two corresponding National Wonders. I have always liked religion in Civ 5, and no one does it better than the Byzantines.
Celts
This is another religious Civ which I really enjoy. The Celts get a unique set of Pantheon Beliefs to choose from, which sets them apart from all the other civs. Then there's Pictish Warrior, which is strong and generates faith with every kill. I enjoy taking the Authority opener, and use my UU to hunt barbarians for faith and culture in the early game.
Inca
Another very unique civ in VP. The Terrace farm is pretty much the same as in vanilla, I think, but it's a good improvement. What makes the Inca special however, is the Great Andean Road ability, which lets them not only traverse and work mountain tiles, but even settle cities on them, as well as building roads/railroads.
Iroquois
I wasn't expecting to like them as much as I would, but they just work for me. If you get a great forest/jungle start, the ability to move quickly and connect cities instantly is really helpful. Combine it with a Longhouse which gets you extra food and production for forest tiles as well as a bit of culture, and a Pantheon which boosts forests/jungles, and you have a very strong setup.
Brazilian
I have just started with this one, but as someone who enjoys gaining culture and social policies, Brazil looks like a real powerhouse. Building Brazilwood Camps spawns the Brazilwood luxury resource, and as the only one who can do that, you instantly get a resource monopoly which grants +2 culture to every tile which has it, as well as the gold you were getting for the camp. Then you have the Carnival: starting a golden age gets you a lump sum of gold and tourism, as well as 10 turns of increased happiness and culture production in all cities. Topping it off, Brazil has a unique Explorer replacement, which is stronger, heals every turn, can build improvements, and gains gold, science and culture for revealing tiles.
These are my favourites so far, but I'm curious if there are any other great ones I have overlooked.