InFlux5 said:
The "people" who were your "advisors" in previous versions were totally useless. You liked the council from Civ 2? I'm pretty sure I turned those annoying movies off after my 2nd game.
And I'm glad the railroads are more realistic. You don't think moving your entire army to the other side of the world in one turn is unbalanced? What WOULD be unbalanced in your book? This was one of the best changes in Civ IV.
The advisors added character, if nothing else. They weren't personally so important to me, but I'm personally sorry to see the "citizen row" of a city gone. In every earlier build they've made seeing your population at a glance very easy, unique and interesting. It was a brilliant way of showing the gradual increasing specialization of the population, with a touch of irony with the elvis entertainer appearing, as you took people "off the work of the land".
In Civ4 the specialist system has been improved in some ways, but in others detract from what made the citizens so iconographically unique.
As for the railroads and unlimited movement - it made the point of the industrial revolution come across very efficiently. For someone like me, who loves history, it spelled marvels to see how railroads drastically changed industry, trade and warfare. You still had to build the railroads in the first place, and by this you earned a huge advantage. I thought that was fair enough. In Civ4 you get a slight advantage, but railroads doesn't really suddenly, drastically change the game, as railroads did in earlier builds. That was what I liked about it. Yes it was unbalancing, but it was also very much unbalancing in history, making european and american expansion possible in a way the world never had witnessed before. It gave birth to a new kind of warfare of the masses, of the US Civil War and WWI in particular.
So for me, lessening the bonus of RR's, also makes the point of the industrial revolution come across in a lesser way. It makes taking the time to build a railroad system much less rewarding, less powerful and much less revolutionizing. But these days automated workers do the trick anyway, so you may even hardly notice if tiles have rails or not. Lesser reward, less history for me, less incredible, because it doesn't really change the game dramatically anymore.
Don't get me wrong - I love the game as much as I hate losing it on the higher levels, and this is a lot! These details just annoy me the more.
When they captured such things so brilliantly in earlier builds, why the h**k couldn't they keep it in? Or didn't they realize how great an impact some of the series' great concepts had? Apparently they thought it had too great an impact on the game, but I loved the way that suddenly the game had to be played very differently, which made a historical point get through to me.