Which modmod has the best AI?

Paganini

Chieftain
Joined
Aug 11, 2012
Messages
8
I'm new to FFH, I've played only one game yet. However, I've checked that forum and seen how many modmods there are.. So, I'm curious, which ones have the best AI?
This is crucial for me, I like it when tha AI gives me a challenge without having to resort to handicapping myself.
The Naval AI mod seemed nice, so did Master Of Mana, though I get it is a completely different game. What would you suggest?
 
definitely start with Tholal's Naval AI, since that is basically vanilla FFH with good AI and would be best if you're new to FFH.

after that you've got some options:

MagisterCuultum's modod is based on Naval AI and provides his unique lorefriendly vision of Erebus.

Wildmana is still available if you take a look in the subforum, it's no longer in development as it's become standalone Master of Mana but is still great, close enough to FFH yet touched up where needed, with good AI.

Master of Mana development is currently on hold, hopefully will start back soon. it's a different beast compared to FFH as many mechanics changed and is in constant flux but excellent gameplay and AI there.

also if you head over at the Realms Beyond forum there's Erebus in the Balance which uses Naval AI as a base and tweaks some things to get a more balanced game especially for MP. current version is based on an old version of Naval AI, v10 is in development now afaik.
 
Thanks :)
I tried to download Wildmana, but all links were broken.. The latest I've found was Karligula's Filefactory link, but it didn't work :/
I'd be grateful if someone could provide a link or upload it, as I'm reading the other topics, it's praised much.
 
Tholal's Naval AI is MP friendly?

Yes it is, the only thing you whant to look out for are when Mercurians/Infernals enter the game, those usualy end up in an oos error and require a reload, also i have no idea how well the revolutions, puppet states and advanced tactics work in MP.
 
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