Which Pantheons are not useless?

Hans Lemurson

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The pantheons overall seem pretty lackluster to me. A sprinkle of +1 food or production bonuses, measly culture bonuses, or a little bit of bonus faith that you won't be able to use for 100 turns. Am I missing something? Are any of the pantheon choices actually useful?
 
Divine Spark is rather good. +1 great person point per holy, theatre and campus district. Helps get your great prophet for your religion.

The extra hammer from fishing boats can be good.

The stone circles for faith and the culture on pastures can be good. Russia can get great use out of the tundra one and the extra faith from rainforest can be great.

Remember that your pantheon will stay for the whole game, getting converted doesn't change it.
 
Some are generally weak like Goddess of the hunt or God of Craftsmen, but Fertility Rites, Divine spark and Religious settlemens seem useful. Dance of the Aurora can be interesting for Russia (tundra bias), same with sacred path for Brazil (and rainforrest overall being more usefull than tundra)
I even like God of the Forge, i know the Pantheon is till the end of game, but so are cities you take with more early units (;

Also iirc at least right now God of War works even with holy sites that are not owned by you.
 
Thi
Divine Spark is rather good. +1 great person point per holy, theatre and campus district. Helps get your great prophet for your religion.

The extra hammer from fishing boats can be good.

The stone circles for faith and the culture on pastures can be good. Russia can get great use out of the tundra one and the extra faith from rainforest can be great.

Remember that your pantheon will stay for the whole game, getting converted doesn't change it.


This. divine spark helps a lot early game to contest deity ai in the gp race.

I also like god of the forge if you re going for an early military rush. ended up building archers and legions under 2/3 turns in every cities with rome using it on top of the policy card for bonus prod.

Otherwise, fertility rite or the border expansion one are still good if nothing else is available.
 
Not sure why you'd expect huge bonuses in the first place. To get a pantheon all you need is some faith reasonably early, that's a pretty low investment cost and will obviously not generate an empire-defining bonus.

Well, except for sometimes pantheons actually do, if you have the local requirements.
 
God of the open sky (culture from pastures) can really boost your civics advancement early game and if you've got a lot of cities it will never become irrelevant.
 
Divine spark seems to be easily identifiable as one of the best ones. It mostly depends on what you're doing in the game and the map. The culture for pastures or plantations ones are both pretty good but they require you to have the resources for it. a monument is 2 culture. So if even if you only have 2 pastures in your entire pantheon, that's still 1 free monument. If you have much more, then that's more free monuments. So you either get to ignore building monuments, or still build them and make more culture.

The +faith ones are great if you're playing the religion game. Festivals, Healing, Initiate rites, Hunt, Monument, Crasftmen and War are mostly the the garbage ones. All of the others are quite useful.

I typically use Spark, Lady of Reeds, one of the Culture ones, or Harvest if I don't have a setup for the main faith generating pantheons.
 
Divine spark is great for science victory. God of the open sky might be even better. There's usually plenty of cattle and sheep around for pastures. Since border expansion comes from culture, god of the open skies is also likely to speed that up more than religious settlements. Even one pasture for +1 culture will be a greater boost than +15% until quite late in the game.

God of the forge is currently bugged. As soon as anyone picks it, everyone in the game gets the bonus. You'll get that bonus no matter what, since some AI always pick it.
 
Divine Spark is rather good. +1 great person point per holy, theatre and campus district. Helps get your great prophet for your religion.

Took this as Russia on Emperor. Got first religion no problem (alongside Lavra) , but . . . . .
I had I had 2 writers, 2 Artists and 1 Musician by 1200 with nowhere to put them!
 
i like godess of reeds and marsh when i have atleast 3 of those tiles and atleast one of those marsh tiles has a bonus resource plantations dont clear marshes
 
It depends on what strategies you're doing:

Religious Victory / Faith Purchasing:
- Desert Folklore
- Dance of the Aurora
- Religious Idols
- Sacred Path
- Stone Circles

These are all good if you're trying to spam religious units or buildings, the one you pick will depend on your circumstance.

Culture Victory / Science Victory / Securing Great People:
- Divine Spark: not necessarily great in the early game, but if you build enough campus' and theaters you can get more, or beat other players to, great people. Works well with Russia.

Improving Starting Location / Better Tile Yields:
- Lady of the Reeds and Marshes: if you get a desert start, or only have desert expansions available. Can really help new cities build Petra.
- God of the Sea: if you get a coastal start, can only expand along the coast, or don't have any immediate production tiles. Still not great.
- Goddess of the Hunt: I can really only recommend this one if you're playing Russia, if you're going to be expanding into tundra, +1 food on deer can really help (in addition to Russia's better tundra yields).
- Goddess of Festivals: good if you want some extra early food on tiles you wouldn't normally work.
- God of Craftsmen: the problem with this is that its ability is slow coming, your first bonus is at iron, then nitre, coal, aluminum, and uranium. Then depending on your tech path you could miss some of these bonuses until much later. Okay, but you need to plan around it to get the most out of it.

Faster Civics / Better Tile Yields (similar to above):
- God of the Open Sky: probably one of my favourite pantheons.
- Oral Tradition: depending on your starting location this can be better or worse than the above, the other problem with this is that these tiles don't necessarily get worked as often as pastures (because of little to no production).

When Nothing Else Suits You:
- River Goddess: whilst not terrible, there's two problems with this, river tiles are typically of premium value, and holy sites are of low priority (compared to other districts)
- Fertility Rites: whilst not as immediately impactful as some of the other improved tile yield pantheons, Fertility Rites with its faster growth rate means more citizens to work more tiles.

Terrible (I wouldn't use them):
- Monument to the Gods: though it could help you rush Stonehenge or the Hanging Gardens, the bonus itself is barely impactful, getting one of the production pantheons can generally lead to an early wonder faster.
- God of the Forge: currently bugged, if you take it everyone benefits from it. It could help you kill your neighbour, but its benefits wear off fairly quickly.
- Initiation Rites: could be useful with Sumeria and their UA, but other than that its impact over the course of the game is fairly minor.
- God of Healing: could help in a defensive war, but at this point if you have it and are using it, you're probably not going to win.
- God of War: bugged by the look of it, but in a good way, you seem to get bonus faith within range of any holy site. Better than Initiation Rites, but still not an amazing choice.
- Religious Settlements: you're better off just buying tiles, waiting, planting new cities, or building culture buildings.
- Goddess of the Harvest: despite saying resource and feature, it only seems to work on resources you can "harvest". You won't be doing this as often as you chop down trees.

Well, that's my opinion on them. You're welcome to your own. :)
 
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I think that God of the Sea is actually rather bad, simply because sea resources are so weak that they are really not great to work even with the +1 production. If you have literally no other resources around to work other than sea tiles, I guess you have no choice, but if you have a decent mix of land and sea resources you don't really want God of the Sea. If they buff sea resources a bit in the future, God of the Sea will become good again.

The +15% border growth pantheon is quite decent. Tiles are expensive and slow to acquire in this game. If you really pack your cities close together you can avoid the need for this pantheon though.
 
Took this as Russia on Emperor. Got first religion no problem (alongside Lavra) , but . . . . .
I had I had 2 writers, 2 Artists and 1 Musician by 1200 with nowhere to put them!
WIthout Devine Spark I encoutered this issue.​

I think your selection will be dictated by the situation. In some cases it will be obvious, three stones just beg for Stone Circles. In many cases you are just struggling to determine what "might" be helpful.

Side note: Russia + Dance of the Aurora (+1 faith per adjacent tundra) + a few adjacent forest tiles + the policy the double adjacent bones. I has soo much faith I didn't know what to do with it all.
 
I really like the border expansion option. It says it only increases border expansion 15% but it feels like more than that and I tend to spend a fair amount on buying tiles here and there anyway. Getting those better tiles to work really helps move early game along IMO.
 
The +15% border growth pantheon is quite decent. Tiles are expensive and slow to acquire in this game. If you really pack your cities close together you can avoid the need for this pantheon though.

The problem with this is that any of the other culture giving pantheons are almost always a better choice, not only do they give more culture for civics, but the extra culture will also boost your border growth speed anyway. God of the Open Sky is amazing, you're pretty much always going to be working pastures. Whilst Oral Tradition can make otherwise uncompetitive tiles usable (from a multiplayer prospective), so not only do you get faster civics and faster border growth, you get bonus gold to spend on anything.
 
Took this as Russia on Emperor. Got first religion no problem (alongside Lavra) , but . . . . .
I had I had 2 writers, 2 Artists and 1 Musician by 1200 with nowhere to put them!

There are very few circumstances in which I won't take Dance of the Aurora when playing Russia. +6 or +7 faith from adjacency bonuses for every Holy Site built in the Tundra adds up. By the time you get to Theocracy, you never need to use cogs for military production, you can just buy all the troops you need with faith.
 
I really enjoy reading your strategy and pointing what seems exploitable, so i will share with you an exploit with pantheon i met myself (probably even not mentioned enywhere else)

The best pantheon is ...

Goddess of the Harvest.

Harvesting in later ares (when you advance with tech tree) is giving you massive amount of faith. Beware of multiplayer, when sm1 picking it becouse simply harvest cow in renesnas or later gives you amount of faith enough for faith buy great person.
 
The problem with this is that any of the other culture giving pantheons are almost always a better choice, not only do they give more culture for civics, but the extra culture will also boost your border growth speed anyway. God of the Open Sky is amazing, you're pretty much always going to be working pastures. Whilst Oral Tradition can make otherwise uncompetitive tiles usable (from a multiplayer prospective), so not only do you get faster civics and faster border growth, you get bonus gold to spend on anything.

But that will only boost the border growth for the cities that have the resources that get the culture boost right?

As opposed to the border growth pantheon that applies to everyone. Slightly different as the benefit would only be for some cities, although I can see your point on gaining culture overall.
 
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