Which Technology????

You don't have to enter their land to make contact.

There are 2 ways to make contact.
1# get one of their units in your line of sight. Left-click on the unit and choose contact "x" from the contextual menu.
2# get one of your units in their line of sight, and hit next-turn. The next turn, their name will appear in the list of contacts in the diplomacy screen.
Standing just outside of their border is all that you need to do to get in their line of sight.
 
Shift+D is easier than F4, because yuo get a nice list of all the names of the civs.

For techs, I like to do the Repub slingshot, and then trade my way into the MA.
 
i read somewhere on here that you should trade a tec with everybody as soon as you get it otherwise the value just goes down,
however with something like chivalry do you really want everyone else getting it and being able to build knights at the same time as you??
 
Bryan,

From pouring over the boards i have read that you have to be picky with the techs your want to trade. In general if you are going to trade a tech then find the highest bidder and start there.I would keep chivalry to myself.

The example most refer to would be like getting map making first and then trading it away beofre anyone else has learned it.

Now I have a question everyone. I keep trying the "slingshot" for republic. However i never seem to get any free tech. how is it a slingshot if I have to research every tech including republic?
 
I wouldn't trade away a tech that gives you a military advantage IF you are going to use it right away. If you are going to build knights and take over the world, don't trade it.

if not, then if you can get value from it, trade it.

The slingshot:

1) Only in conquest - PTW doesn't have it
2) To get the slingshot, the correct research path is alphabet/writing/CoL/Philosophy, at 100%. It's easy at regent and below and possible at monarch, emperor and demigod, depending on the circumstances. It's not possible on Sid, and usually not possible on deity. I've gotten it on deity, but it's not common.

I am guessing that you don't go straight fro CoL then philosophy, thus one of the AI gets Philo before you do, so you don't get the free tech.
 
actually i play vanilla..... so that about answers that. So are than any free tech slingshots in Nilla? I know that if i build the great library i get a free tech but is that the only way?
 
actually i play vanilla..... so that about answers that. So are than any free tech slingshots in Nilla? I know that if i build the great library i get a free tech but is that the only way?

The Great Library gives you all tech that 2 other civ, whom you know, know. It expires with education, but if you acquire eduction through the GL, then you can still acquire all other tech beond that that same turn, after witch it is expired.
So technically, if you get the GL after 2 other civ reached the modern age, and you haven't got education yet, you will get all tech up to the modern age that turn.

The only slingshot in vanilla would be the Theory of Evolution Great wonder. It grands 2 free tech. Most people would use it to get electronics, so they can build the Hover Dam Great wonder right after.

Other possible slingshots are with civ that have the scientific trait, they get a free tech when entering a new age. This is more of a gamble because you can't direct what free tech you will get, but under certain circumstances, it could have a slingshot-like effect to get to a new age.
 
i read somewhere on here that you should trade a tec with everybody as soon as you get it otherwise the value just goes down,
however with something like chivalry do you really want everyone else getting it and being able to build knights at the same time as you??

Depends on the tech, the AIs, the difficulty level, etc. For example, if I'm working on the republic slingshot, I don't trade everything I've got. I hold out on the techs in the slingshot to keep a lead on the AI. Once I nail down Republic as a free tech, I trade around and milk the AI for as many techs as I safely can. I say "safely," because I don't trade indiscriminately. For example, if I can trade for Iron Working, I won't automatically trade it off to someone else. I may not want them to be able to build swords. I also tend to hold on to Republic just because I don't want the AI to have that economic bonus too early. If I played at levels higher than Monarch, I might not be able to hold out on trading as long as I do. Remember that, while it's nice to have superior military units, it's not strictly necessary. The AI is not a great tactician.
 
one thing you can do is to research that same line - alpha/writing/Philo/CoL/Republic, maybe add literature and currency anyway - in general, the AI will research other techs, so for researching 4-6 techs, you can get all the rest of the AA techs in trade.

It's a little risky, of course, becuase it means that you won't be as strong militarily as the AI's, but they don't normally attack early - they usually demand money from you ;)
 
You need an embassy only to make diplomatic deals like RoP and alliances and such. You don't need it to negotiate trade in general, nor terms of peace.
For making deals, actually I most often click the little D (as in 'diplomacy') button by the map, or click on one of their units.
 
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