I ran a few tests on the charismatic trait lately, but so far this one seems to fail bigtime for me.
Expansive trait is so bad, I'd probably rank it worse than financial.
I ran a few tests on the charismatic trait lately, but so far this one seems to fail bigtime for me. I"m not saying it totally sucks, it's just I find it not performing up to standards. Hell, you lose half your trait when your obelisk goes kaplooie (assuming you even have one!). And only get that extra happy face again once you get radio towers built? Groan.... and what is +1 happy at that point when your cities are supposed to be much greater anyhow, and resources give at least +2 by that stage.
Monuments go obsolete with Astronomy, at which point you can trade forfrom overseas civs. It's not like before where they went obsolete with Calendar. That sucked.
@obsolete: I agree. Besides, charismatic's bonuses still aren't good enough to bypass hereditary rule for a CE early on and wouldn't add anything to a specialist economy.
phil + org (...) exp + ind.
I don't understand how you can rank philosophical so low. What is wrong with generating more great people faster? Industrious I can see as hit or miss depending on play style, availability of stone/marble, and availability of good production centers, but I never say no to more great people faster.
I think both German leaders are very balanced
I am a fan of the late game civilizations, Americans and Germans because those leaders get stronger the longer the game plays out.
The only argument that I can see is if you don't mind having a wonder driven GP farm. This would probably only work on Monarch and lower, but theorectically an Industrious leader could build more wonders, thus generating an equal or greater amount of GPPs as philosophical leaders. It would run into a lot of problems at higher levels because of the happiness/health sortage and the AI bonuses. You wouldn't have much control over what GPs you got, it would be a crackerjack box GP farm at best.