Originally posted by Commander Bello
Chieftess,
exactly that movie shows that a rifleman shouldn't loose to the impi (as it would do with some frequency in Civ3), especially as it tells the story of a true battle (of course with some adoptions to the inherent laws of the movie business).
In the given movie, the British were outnumbered like hell and were exposed (for a certain time) to demoralizing effects (the Preacher). They were frightened and had to face an enemy of almost their own military discipline (normally, that was one of the main advantages of the European military forces compared to the ones of other nations).
Nevertheless, they did survive (as military unit, not every individual soldier of course). This mainly was caused due to the fact that they made correct use of their weaponry, thus inflicting so much damage upon their enemy that he finally withdrew from the battle.
As this discussion comes up again and again, we all know about the various arguments given.
"think of it as the one in a million effect", "there have been examples in history, when a weaker unit successfully has fought the stronger one", "if a stronger unit will win, the tech-leader will automatically win the game".
The opposition claims: "it is incredible that a spear will win against a tank", "gun powder made knights obsolete", "for what should I do military research, then?"
As I've stated often enough, I for my person tend to the later position.
Stronger units should win and military advances should pay off.
If I have to face an opponent with tanks and infantry, I should know, that my knights and pikes are going to loose. This doesn't mean, that I am going to loose the game. May be, I can catch up technically (although this would be almost impossible, if I am on the level of Feudalism, compared with the level of Replacable Parts), or I manage to survive by means of diplomacy.
I feel, that many people survive due to the grace of the RNG. This is something, I don't like in *my* games.
If am outnumbered, I am outnumbered. If I am outclassed, I am outclassed. If I am outnumbered and outclassed, I should loose and learn from that.
In fact, very rarely the weaker army won against the stronger one (all "modifiers" as weapons, tactical situation and so on taken into account).
The random factor is much too high in Civ3 and allows the human player to play around with battles.
This randomness is just the one thing which makes the AI survive military confrontations. This may be good for a given game, but it very bad since it loweres the necessity to improve AI gameplay (frankly, the term "AI" is almost a joke).
All the ingredients to improve the battle system are there, but the responsible company just seems to have no interest in making use of them. It could be done by giving units more hitpoints per experience level and by making use of more sophisticated allocation of combat stats.
And many players (as we learn from the various postings) are making use of it. But even that is thwarted, since with such modifications we are not longer allowed to save our results in the game's hall of fame.