is there some reliable way of getting samurais early? like, some bulb path or oracle slingshot that works well? If there was some reliable way to get to CS + machinery + construction by 200 ad or so, toku would be unstoppable....
looking through this...
http://www.civfanatics.com/civ4/strategy/greatpeople_tech.php
Great prophet path--If you oracle theology, you can use the great priest you get from that to bulb civil service. But is that worth it with all of the crappy religious techs you have to take early? Unless you have some other plan for theology. I guess you can use it as trade bait. I don't think this is worth it... Actually, this is probably not a good idea, would take forever to get a priest with just the oracle, anyway, you'd get cs faster just by building an academy and bulbing nothing...
option 2: Great merchant -- this seems possible.
relevant techs in the chain:
Currency --> Metal Casting --> Code of Laws --> alphabet --> Sailing --> Monarchy (skip priesthood to avoid) --> Civil Service.
great engineer also:
Machinery --> Metal Casting --> iron working --> engineering --> feudalism (avoid priesthood) --> Masonry --> Construction --> Priesthood (avoid poly/meditation) --> monarchy (avoid priesthood) --> Code of Laws --> Optics (avoid compass) --> Civil Service
(edit: i forgot -- math is required for civil service... can't skip it even if you wanted too)... actually you could just bulb engineering as a contingency plan and start with trebs, following up with samurais later.
...
So here's an idea:
Rush great lighthouse first, then go for colossus, too. Thats a nice combo to get your economy kicking. Then run one engi specialist -- added to the 4 great merchant points, you have 7 gpp/t. You'll then wait for two great people, some combination of merchants and engineers:
If you get two great merchants: Bulb currency and civil service.
One of each: Bulb civil service and machinery... although if you get the great merchant first, you'll be tempted to bulb currency...
If you get two great engineers: Bulb Machinery and engineering.
...
another option:
you could also run scientists to add to the pool... you'd pollute the GP pool a bit but an early academy is not bad and you'd have more great people total...
say you do this:
1) Rush Great Lighthouse.
2) Build library in cap, and set science slider to zero after writing, while running two science specialists.
3a) If you get a great scientist, build an academy and then tech towards code of laws through the currency path. Then switch to caste and run merchant specialists somewhere. Use the great merchant to bulb civil service.
3b) if you get a great merchant, bulb metal casting and go for colossus. Stop running scientists, and run a great engineer and then bulb either engineering or civil service with the next GP.