*shrug* Anytime I'm playing an important game (which is pretty much never these days), i just calculate the ratio.
100% archer vs mace. If i throw combat 1 on my mace it's 6 str archer vs 8.8 str mace. 8.8/6 = 1.47 in favor of the mace. If i go with CR it's a
75% 80% archer (
5.25 5.40 str) vs 8 str mace.
8/5.25 = 1.52 8/5.4 = 1.48 in favor of the mace. CR I is slightly better.
I don't know how this gets translated to combat odds, but the relative strength ratios always worked for me when testing during SGOTMs.
And FWIW, i just made a little table in excel, and unless i did something wrong, 175% defensive bonus for the archer was the point where Combat and CR I were perfectly even. CR was better up until that point, and Combat is better at anything beyond 175%.
OK, NM. I was just looking at the columns wrong for the sword. I've got 175% as the breakeven point again so it's exactly the same. That actually makes perfect sense because at 150% the archer is 2.5x. At that point 25% is exactly a 10% increase/decrease which makes it's perfectly equal to the Combat 1 promo.
Good to know.
also, CR 1 is 20%, not 25%.
Edit: Ugh, I forgot CR I was 20%. The breakeven point is 120%, not 175%.
I need to go do something else for awhile, lol.