(For some reason I could not resist playing around with this. But for only part of one turn.)
No settlers around, none being built, either.
Military sorta scattered. A fair number of Regular units, too.
Wake up everybody, send them to the capital for sorting.
Swap some workers around to get rails done faster to connect the towns out west.
Park units around the capital. Stick 3 TOWs in our border cities. Start to build some settlers.
Automove workers for pollution cleanup.
Cranked out 9 settlers and 15 vMAs.
We have an MPP with Korea and had one with Mongols; theirs ended this last IBT. Both of them are at war with India. So we'll take on the Hittites.
We bully them for their World Map and their sole gold piece. Then we declare war.
Gordium: artillery damages the Rifles and a eMA takes them both out (2 of 2, 0 of 2e).
Hubishna: 1 TOW, 1 Pike, 0 problems (4 of 4, 0 of 3e).
Ugarit: TOW retreats eMA, but follow-up eMA takes it out and a Rifle (6 of 7, 0 of 5e).
We now control
The Great Lighthouse.
Pasargadae: eMA saunters over a Rifle and Guerilla (8 of 9, 0 of 7e).
But, No!
An rSpear defends the city! We're doomed. We summon up another eMA, serve them a good meal and send them off to meet their fate and death. They advance over railed grassland and confront the Pointy Sticks of Doom. The treads stop, as the men make ready for this last assualt.
But to everyone's surprise, the Spears go down in defeat like the Dallas Cowboys in the playoffs. The eMA wins (9 of 10, 0 of 8e).
The city is kept.
The eMA is renamed to
SpearKiller and sent to the capital for R&R.
Hittite Hullabalu is built to bring Sidon closer to our front lines. A barracks, granary, hydro plant and research lab are instantly built in this just christen city.
Sidon: eMA mows down Rifle and Guerilla, leaving another Spear as front line defense. Boldly, another eMA is called forth and it too shatters the Spears. These Spears inflict 1HP of damage, shaming this eMA (12 of 13, 0 of 11e).
Ankuwa: 2 TOWs defend, but fall to 1 eMA; rRifle is left, but not for long (15 of 16, 0 of 14e).
Hatusha: This is a city on a hill, defended by a vTOW. We send in 2 rMAs to wear it down; the first on retreats and the second dies, but the TOW is no longer top dog (15 of 18).
Three rMAs are needed to take out 2 Rifles (17 of 21).
eMA takes 3HPs from the redlined TOW, but prevails over it (18 of 22, 0 of 15e).
Hattusas: The capital is two tiles from the nearest border, so we will probe it with vMAs, saving our eMAs for easier kills as they try to promote.
The capital has 3 TOWs defending and two vMAs are lost to them (20 of 25).
Three Rifles claim 2 vMAs (22 of 29).
eMA takes out redlined TOW (23 of 30, 0 of 16e).
eMA smacks down yellowed Rifle and promotes to *ModernArmor_1370.1* (24 of 31, 1 of 17e).
Redlined Rifle is no match for vMA and Hittite capital is now ours (25 of 32).
The Temple of Artemis is ours, too.
Agum, our MGL, enters Hattusas and becomes an Army,
Agum's Angels.
Aleppo: Two TOWs take out 4 vMAs before the TOWs are redlined out of the way. Then the Rifle and TOWs go down 1-2-3 (28 of 39).
vPike is left and doesn't slow down our eMA (29 of 40, 1 of 18e).
Tarsus, 2nd capital: Our first vMA is redlined but takes out the TOW, then we lose the next 6 battles (and 4 vMAs) on another TOW. Rifle and Guerilla go down, redlined vTOW kills a vMA and then we kill it (33 of 51).
The
Knights Templar begin to wear our colors.
We also gain two artillery.
Hittite Horror brings Tyrana within one tile of our new border.
Tyrana, 3rd capital: conscript TOW and rRifle get batted away by a vMA, leaving rSpear. We bring in our last eMA to deal with it and they do, promoting to *ModernArmor_1370.2* and capturing this third Hittite capital (36 of 54, 2 of 19e).
Sumaubum builds
Sunaubum's Singers.
Kadesh, 4th capital: Two Rifles and one Spear are quickly dispatched (39 of 57).
Well,this isn't nice. The last Hittite city, Harran, is two tiles from the nearest border, so we'll have to move the border. We move a settler and some vMAs 1S of Kadesh and then abandon it.
Last Hurrah is then built 1S of where Kadesh was and now Harran is accessible. We use our TOWs to grab 15 Hittite slaves.
Harran: Three captured Hittite artillery shell the two Rifles in Harran. Two vMAs do the rest (41 of 59).
However, one more city remains.
Double Check Your Count is placed SW of Gordium, to bring Adana with MA range.
Adana, 5th capital: We bring
Agum's Angels from Hattusas, and they run over 2 TOWs (43 of 61).
Sunaubum's Singers come by to do a eulogy over 2 Rifles (45 of 63).
vMA ramrods another Rifle (46 of 64).
vPike pings a vMA (47 of 65).
Which gives us this:
Goodbye
And the save is attached.