whoknows02 - C3C - Rise of a Civilization

Percy said:
min writing/max philo, but what should the free tech be ? can we afford researching CoL and THEN philo to do a Rep slingshot ?

oh, and i don't care about what type of guy Gandhi was =P Diplo is boring ^^

My second thought of Ghandi is that he looks a lot like E.T., which would be perfect for space :D .

That's a little risky going CoL the Philo, but we might be able to do it depending on our foreign relations (knowing who has what).
 
I don't have map stat so I won't be able to keep up with it as frequent, but will attempt to.
 
I can't. At least not on this hard drive.
 
why not ? i'm pretty sure you don't need any rights to install and run it...
 
Hey guys, I'm gonna have to sit this one out. I'm new to playing SG's and I didn't realize how slooowww they can be. Looks like you still have 5 people which is good, so have fun. I will be lurking though :scan: .
 
well, it's 24+48 at max for every ten turns... or it should be. i must admit that i'd like the schedule to be respected, because i will indeed quickly lose interest if the game doesn't move on on a regular basis =)
 
Hi, all,
I confirm, made it finally to load the game. So when my turn comes, I'll be ready.
Thanks for the patience.
BTW, I agree, the space is Gandhi's destiny. But a convincing space, let's say when we are the best civ in the world (that's my usual tactic). However, in the beginning WhoKnows listed only space/diplo/culture, so I guess the others are disabled?
Regarding research, lets get writing and depending on the contacts we'll have and the tech situation we can decide then. AI usualy researches all the rest, but rep slingshot is hard on emperor. I think that Phi, CoL and 50 on rep will be more realistic. Or if poly is out, try for monarchy? 50 turns earlier out of despo is better for me then a late republic. And we are religious. AI tends to priorize poly because of ToA.
EDIT: Sorry to see you out MeteorPunch...
EDIT: I guess I'm on deck...
 
A small note to DBear - I wouldn't have gone for rax so early, exploring warriors or a cheap temple would have been better IMO. However we haven't discussed this...
If we want to get Philo, we must go Writing ASAP...
EDIT: Boss went in :)
 
yup... care to explain the rax please ? i didn't think we needed Vets that bad since we won't have the firepower to fight early (and i don't think we have the civ for it). i would have thought that going for a settler as soon as size 3 would have been better... so please tell me why i was wrong =P
 
Sorry it has taken me so long. My ISP went down and just came back up (they apparently don't have workers on the weekend). Well here it is, turn log and save.

Pre-turn: Traded Warrior Code and Ceremonial Burial for Masonry. There is no scout so after this build of warrior will build a settler and search for a good settling spot.

Turn 1 3000 BC: warrior->warrior. Portugal scout finds us. Trade Masonry and Warrior Code for Bronze Working and Pottery. Bump the luxury slider up to 10%.

Turn 2 2950 BC: same. DBear why is the worker building gems? Shouldn’t we wait til we get our second city and build a worker from there? Just wondering.

Turn 3 2900 BC: warrior->settler. Am going to explore, but since we are in the middle of the map we are more and likely be surrounded by jungle to the south and good plains area in the north. Will settle north first and see what exploration gives us. Volcano is about to explode. Perfect settler/worker factory with floodplains and 2 cows on plains.

Turn 4 2850 BC: Looking good and the wheel will be here in 6. Same, just waiting for the settler to be built.

Turn 5 2800 BC: Same, the spot for the settler to plop down would be on the flood plain and then having to irrigate those cows and mine the plains closest to the river for max production. Someone should use the governor to manage production/shields for max production.

Turn 6 2750 BC: Volcano erupted! Grasslands south/southwest of the jungles. Looks like an okay start that we can manage with. Settler in 2, the wheel in 4.

Turn 7 2710 BC: Found another flood plains area with wheat! This is going to be great having worker/settler factories close by.

Turn 8 2670 BC: Our worker completed a road to the gems. Lower the luxury slider. I don’t like spacing my cities out far apart like CxxxxC (or more) but will do to have the settler and worker factories in place. If the next person does not like the spot where I put the settler you can change the course. Delhi settler->archer. We have a barb camp to the N/NE and BG to the SW. Great production city that can spew out improvements and units.

Turn 9 2630 BC: Troop movements. Moved worker N of town to road and the mine the BG. The wheel in 1.

Turn 10 2590 BC: Got the wheel and researching writing. Try to maximize science if you can. Make a deal with Portugal because they don’t have The Wheel.
 
Mach you can fill Meteor's spot. So Meteor, we had a thunderstorm hit late saturday night and it had knocked power out and disrupted our cable connection. We called immediately, but it was the computer operators until a human came on 10 minutes later. They got it up and running smoothly now and I am sorry that I agitated you guys abit.
 
Mapstat takes too much resources to run so I don't have it.
@Khan you are right I did disable the other victories so we wouldn't achieve any others. I play too many Conq/Dom games that I feel like having a change.
 
i don't get it... i think we must talk together about our objectives... DBear decided to go for The Wheel to go for horsie-rush, so we should definitely stick with that idea instead of going for writing. or at least discuss that it was a bad idea and change it... otherwise, it'll be a mess. also, screenies could be nice, and dotmaps too ;)
 
Percy, don't have the software to post screenies :(. If you load up a screen I can post where the settler is going, and I guess we could do a horse rush against the French because the computer plays well against them. It is only 50 turns to changing won't effect the science put into it.
 
i agree this might not be a big deal this time, but we should really discuss of such things ahead of time, to have some consistency... i know this is only Emperor, but i am nowhere near experienced at that level, and there's only so many mistakes we can afford to make.

EDIT: you don't need any software to post screenies. just hit "print screen", then go to Paint, Paste, add notes where needed, select the smallest part you can, cut, paste it in a new file, then save as a .jpg, and voilà.
 
okay, i loaded the save, and there is something else that bothers me: science rate. according to Brother Bede, who i tend to believe, one should go MAX science or MIN science, but NEVER "+0 gold" science... also, going MIN science means putting science at 10%, or at 0% when a Scientist specialist is available. the science rate in the last save gives writing after 50 turns at 60 or 70%, with a balanced budget. either we go at 10, or we go max, running a deficit. i vote for the deficit, since the settler will soon plop down a city, which will remove the unit support. also, we can try to live off the money we get from selling techs.
by the way, try not to sell techs THAT early: we don't know who knows who, and we are not sure to get the most out of our techs. it is best to wait till we know more AIs, so that we can lessen the price of the techs.
 
Percy what I mean is that there is no .jpg buttons as a save. Sorry if I wasn't as clear as I should have been.
 
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