Acken
Deity
Magnasanti + the trade route one + buildings + biowells what is your point ?
#1 and #2 do not depend on the strategy, they are only how you raise your health to normal levels and still are just easily available.
Or please show me how #1 and #2 will get you +20-+30 health without #3. You likely can't in a reasonable number of turn numbers for it to matter. And so we get back to what I'm saying. Health in CivBE is: pick virtue, spam 5turns buildings, done.
Yes that's what I'm saying it's too simple.
You don't need All of # 3 if you have 1 or 2
I guess I should have put it like this
1. High pop cities + health buildings and/OR biowells
2. Prosperity health virtues
3. Industry health virtues
Pick 1 for neutral health
Pick 2 for +20-30 health
Magnasanti + the trade route one + buildings + biowells what is your point ?
Ok I agree on this but that isn't a counterargument to what I'm saying or would change my opinion, I was asking you the question just to illustrate my point. That the only "choice" to make is in virtues whether or not you want +30health. Everything else is just spamming since whatever your strategy is you're as capped as the next guy by population. The only choice you make is between 2 and 3, and then wait to get it, great.
That's not a complete plan. Beeline Profiteering then beeline Magnasanti? Basic Health buildings only? City size targets? Biowells for large cities? Manufactories or not?
No.. as I mentioned, you only need 1 of those if you just want neutral health (and you probably need all 3 to get the full 40+ benefit health)
That said... there isn't really much difference
for CivV happiness was
1. luxuries
2. policies/tenets
The more you got, the wider your empire could be. (that was about it)
(happiness buildings only let you build bigger cities)
Here bigger cities are a Means of Health not a separate unrelated factor.
Is it a joke ? CivV happiness was
1.luxuries
...
9.Luxuries and trading luxuries
...
...
4.buildings
...
8.Buildings
...
cut out duplicatesIs it a joke ? CivV happiness was
1.luxuries
2.natural wonders discoveries
3.natural wonders bonuses
4.buildings
5.policies+ideologies
6.city statesextra luxuries andbonuses (mercantile)
7.World Wonders
8.Buildings
9.Luxuries and trading luxuries
10.Ideological pressure
Not much of a difference![]()
cut out duplicates
2/3. Natural Wonders were minor (on the same lines as difficulty level) and definitely not a part of a strategy (unless you realized you had the Fountain in range)
4. buildings didn't give global happiness, because the division was much stronger (1 pop=1 unhappiness=1 local happiness allowed)..unlike in BE where local buildings actually contribute to global happiness*
*this does mean that local and global were separate strategies and that is interesting, but BE merged them with 0.75 unhealth per pop
6. I can give you the mercantiles, that was an important area of happiness/strategy
7. Except for Forbidden Palace generally minor
10. that was a source of unhappiness from another system
In BE it Is just tech/building/improvements and virtues.
however that is the general nature of BE, terrain is less important.
Sorry about duplicates was in a hurry.
I forgot Religion by the way.
2/3 is still a factor
7 and Notre Dame
10 what do you mean ? it still influences happiness.
Also BE has tile improvements which civ5 doesn't like Roxlimn said.
Agree on both points and that's what I dislike about it. And that health is a system you don't have to put effort into to reach your goal. You never starve on health due to the map, the whole map and other civs is totally irrelevant to health and that is exactly what I'm criticizing.
Maybe but thematic reasons never hold much water with me if I don't enjoy the resulting gameplay.