Why are sand lions not animals?

Bringa

King
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Jan 23, 2006
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Tigers, which are summons, too, are classed as animals too, right? Is this an oversight?
 
They are elementals, creatures formed of sand.
 
Okay, that makes sense. Leaves one question: how do I counter them? ;) (I know their "weakness" is they can only be summoned on desert tiles, but when the enemy brings the fight to my territory, he is free to use scorch as much as he wants to, so it's not really a disadvantage)
 
Okay, that makes sense. Leaves one question: how do I counter them? ;) (I know their "weakness" is they can only be summoned on desert tiles, but when the enemy brings the fight to my territory, he is free to use scorch as much as he wants to, so it's not really a disadvantage)

Assassinate the conjurer.
 
I really need to get used to using higher scout units. I did go for Rangers because I thought their + against animals would help me counter the enemy Sheaim's summons, but then there were chaos marauders and the sand lions weren't even animals ;)

I really think the Sheaim are overpowered, but this isn't the place to discuss that ;) I guess I'll give them a try in fire and see if they're still as unstoppable (they will have conjurors way before you have anything that can stop them, and since they are free to build warriors while they tech up to conjurors, there isn't much you can do against them early-game either).
 
Well, everyone is free to build warriors, which fall like tissue paper to a promoted axeman. I think they are as vulnerable to a rush as the next civ or more.

keep your friends close and your enemies closer...
the best intelligence tells you about an attack before the army has even left thier home city
you may have to adjust your strategy to head off his juggernaut, but as long as the heads not on the juggernaut you won't have to behead it :)
just-kick it over before it's comeplete
(with nasty magic 3 promotions)
 
(they will have conjurors way before you have anything that can stop them, and since they are free to build warriors while they tech up to conjurors, there isn't much you can do against them early-game either).

Try using Hippus Raiders agains early warriors. And their War Chariots with max. 6 movement can stay out of any summoner's range. I worked for me the last game.
 
Yep pillaged back to stoneage by hippus raiders.
Raiders+mobility2+raider=a lot of pillaged improvements in one turn.
 
Nikis: do you really think you're going to have Axemen before they have conjurors? I'd like to see that ;) Also, what do you do if you don't have copper? New game? ;)
 
Nikis: do you really think you're going to have Axemen before they have conjurors? I'd like to see that ;) Also, what do you do if you don't have copper? New game? ;)

The ore model has been pushed to all civs in "Fire". Your Axeman will be weaker without copper, but they are still buildable.
 
The ore model has been pushed to all civs in "Fire". Your Axeman will be weaker without copper, but they are still buildable.



Kael does it help AI making more powerful units?In other words will we see AI making "axeman" earlier to counter human player units (more advanced or more upgraded)
 
Kael does it help AI making more powerful units?In other words will we see AI making "axeman" earlier to counter human player units (more advanced or more upgraded)

The biggest weakness of the AI in "Light" is resource requirements. The Ai would love nothing more than to build the best units it can, but if it doesn't have copper or iron it doesn't know that it shouldnt be investing all its reserach into the melee branch of the tree.

So you end up with a city full of warriors late in the game because the ai doesnt have the resources needed to build other melee units and it hasnt researched recon units yet.

With the new model the Ai gets rid of those warriors early. You see axemen and macemen, even if they are smaller versions. Resources are still very important, but they wont shut down ai players that dont have them.
 
Nikis: do you really think you're going to have Axemen before they have conjurors? I'd like to see that Also, what do you do if you don't have copper? New game?
eh? Why not?
Axemen is crafting-->mining-->bronzeworking, build training yard, upgrade a warrior or 3.
Conjurers is ancient chants (which they start with iirc)-->knowledge of the ether-->necro or elementalisn --> summoning, then upgrade an adept, if you have one at high enough level.

same amount of techs if you don't start with mining, but they're each one level up.
If you don't have copper, you'll know it by mining, and can gamble on getting to smelting before they get conjurers, or go for assassains or such.
 
The biggest weakness of the AI in "Light" is resource requirements. The Ai would love nothing more than to build the best units it can, but if it doesn't have copper or iron it doesn't know that it shouldnt be investing all its reserach into the melee branch of the tree.

So you end up with a city full of warriors late in the game because the ai doesnt have the resources needed to build other melee units and it hasnt researched recon units yet.

With the new model the Ai gets rid of those warriors early. You see axemen and macemen, even if they are smaller versions. Resources are still very important, but they wont shut down ai players that dont have them.

but then you can't make a strategic descicion to cut off someones metals, because all it will do will lower thier meelee strength by a tiny amount...
i'm not sure if its entirely fair to make it impossible to cut off someones access to meelee or magic-being the two most powerful things in the game

it sort of ruins strategy
 
but then you can't make a strategic descicion to cut off someones metals, because all it will do will lower thier meelee strength by a tiny amount...
i'm not sure if its entirely fair to make it impossible to cut off someones access to meelee or magic-being the two most powerful things in the game

In my experience its not a tiny amount. Those extra points make all the difference. Its to impacting in Light, but its still a large factor in Fire. But I'll be interested to playtest feedback on it.
 
Ah, that's great news. I had hoped that that mechanic would be used for all Civs. Will the Doviello have some sort of twist on it to keep them unique? Like maybe being able to get the metal weapons promotions without a forge or something?
 
The biggest weakness of the AI in "Light" is resource requirements. The Ai would love nothing more than to build the best units it can, but if it doesn't have copper or iron it doesn't know that it shouldnt be investing all its reserach into the melee branch of the tree.

You could write python events telling the AI not to research bronze working without copper, not to research iron working without iron.
 
That seems counterintuitive. If they had no copper, wouldn't they want to find iron fairly quickly?
 
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