Okay, that makes sense. Leaves one question: how do I counter them?(I know their "weakness" is they can only be summoned on desert tiles, but when the enemy brings the fight to my territory, he is free to use scorch as much as he wants to, so it's not really a disadvantage)
Well, everyone is free to build warriors, which fall like tissue paper to a promoted axeman. I think they are as vulnerable to a rush as the next civ or more.since they are free to build warriors while they tech up to conjurors, there isn't much you can do against them early-game either).
Well, everyone is free to build warriors, which fall like tissue paper to a promoted axeman. I think they are as vulnerable to a rush as the next civ or more.
(they will have conjurors way before you have anything that can stop them, and since they are free to build warriors while they tech up to conjurors, there isn't much you can do against them early-game either).
Nikis: do you really think you're going to have Axemen before they have conjurors? I'd like to see thatAlso, what do you do if you don't have copper? New game?
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The ore model has been pushed to all civs in "Fire". Your Axeman will be weaker without copper, but they are still buildable.
Kael does it help AI making more powerful units?In other words will we see AI making "axeman" earlier to counter human player units (more advanced or more upgraded)
eh? Why not?Nikis: do you really think you're going to have Axemen before they have conjurors? I'd like to see that Also, what do you do if you don't have copper? New game?
The biggest weakness of the AI in "Light" is resource requirements. The Ai would love nothing more than to build the best units it can, but if it doesn't have copper or iron it doesn't know that it shouldnt be investing all its reserach into the melee branch of the tree.
So you end up with a city full of warriors late in the game because the ai doesnt have the resources needed to build other melee units and it hasnt researched recon units yet.
With the new model the Ai gets rid of those warriors early. You see axemen and macemen, even if they are smaller versions. Resources are still very important, but they wont shut down ai players that dont have them.
but then you can't make a strategic descicion to cut off someones metals, because all it will do will lower thier meelee strength by a tiny amount...
i'm not sure if its entirely fair to make it impossible to cut off someones access to meelee or magic-being the two most powerful things in the game
The biggest weakness of the AI in "Light" is resource requirements. The Ai would love nothing more than to build the best units it can, but if it doesn't have copper or iron it doesn't know that it shouldnt be investing all its reserach into the melee branch of the tree.