Tecibbar
unliving
I can't seem to find a situation when I would use trebu. Any one like them?
Once you gain the knowledge to build the Trebuchet, you should find that it is superior to the Catapult in the city-attacking role.I can't seem to find a situation when I would use trebu. Any one like them?
Balbanes has said it already, just adding to that: Walls and Castles reduce bombardment effectiveness by 50%/75% (total), so your 16% bombardment from a Trebuchet becomes 8%/4% vs. a walled/castled city.One of the bigger advantages Trebs have over catapults, as well as the 100% city attack bonus, is the 16%/turn city bombard (as opposed to only 8%/turn for Cats). And I usually like to have 5 or 6 Trebs promoted with Accuracy, which are kept exclusively for city bombard, and not upgraded until Artillary! Cannons only get 12%/turn city bombard.
Balbanes has said it already, just adding to that: Walls and Castles reduce bombardment effectiveness by 50%/75% (total), so your 16% bombardment from a Trebuchet becomes 8%/4% vs. a walled/castled city.
Cannons are Gunpowder units so they are not affected by that modifier and work at the full 12% bombardment against any city, which is 50%/200% better than a Trebuchet for that purpose.
As far as their survival chances go: Trebs have 4 str boosted to an effective 8 against cities, whereas Cannons have 12 base strength, so they win by a margin in that arena as well.
There's no reason to keep Trebuchets around unless you lack the gold to upgrade them to Cannons.
I'm sorry to be nitpicking but an Accuracy Treb has 24% bombardment while an Accuracy Cannon has 20%. A city without walls has maybe 60% defense if it has high culture (I don't know the formulae for that at all). So you need either 3 trebs or 3 cannons (with Accuracy) to reduce it to 0% in one turn. No savings in terms of units needed there.AI's do not always have walls in every city, making the odd accuracy treb here and there indeed the most effective bombarding device available for a long, long time.
Totally agree. You had mentioned that before in another thread so I've tried it out and it works really well. Metal Casting from Oracle then straight for Machinery, Mathematics, Construction, Engineering (not necessarily in that order) and you can take your pick of which neighbour to crush ;-).If engineering is prioritized early enough that you can field trebs before the AI has guilds for knights, trebs + xbows + whatever (usually CR swords/maces or just pikes for when the knights do show up) can walk ALL OVER the AI until it does get knights.