Why build walls?

People have mentioned that recon is a tad strong for their taste, though it does suffer from attacking cities. We also have this thread here, where we're trying to make walls useful and worth building.

Wouldn't it make sense, that a walled city would be much more difficult for a recon class unit to attack? After all, a unit of rangers isn't expected to build seige towers, battering rams, take walls, and the like.

Perhaps then, walls should increase the penalty that recon units suffer when attacking it (say to -70 or -80%)?

do you ever have problems with being swarmed by recon units?
 
Not in any significant manner. It's more an impression I've gotten reading these forums than anything else. I know I've used the recon line fairly aggressivly against the AI, especially when the penalty is/was a mere 20%. I've actually been focusing on classes for the past couple of months, and haven't played a full game through since, oh, about January.

But back to walls & recon. I made my suggestion because I feel that it would make walls more useful / desireable builds, especially since units like asassins lie on the recon line, if I recall correctly.
 
My idea on a use for city defense would be for defense to rise much slower due to culture and not ever get as high as you can due to building walls, castles, and maybe something new, but cultural defenses would not be able to be bombarded.
So a city with a 30% cultural defense and 75% forification defense would have 75% defense bonus, but that could be lowered down to 30% with bombardment.
Obviously that would require (too?) much rebalancing to be done at this point.

:clap:

I like your idea. It makes sense both balance, use, and flavors-wise.

So then maybe 10% defensive bonus per culture rating? Maxing at what, 50%? 50% that you can never lose? I like that, culture then would be in a "way" more powerful late game as it would drastically hamper siege-only strategies.

Easier and "higher" bonuses for actual constructed defenses make sense - they would become tactical, and would make siege warfare more dynamic.

Qes likes.
-Qes
 
:clap:

I like your idea. It makes sense both balance, use, and flavors-wise.

So then maybe 10% defensive bonus per culture rating? Maxing at what, 50%? 50% that you can never lose? I like that, culture then would be in a "way" more powerful late game as it would drastically hamper siege-only strategies.

It gets to the 2nd last culture level pretty quickly in the capital, and it only takes 1 Great Artist bomb to reach it as well if I'm not mistaken.
 
Back
Top Bottom