frunobulax
High Sheriff of Catford
Okay, this is what I'm doing to try to add a new unit - somebody tell me where I'm going wrong, as it ain't working (more on that later).
The unit I've been trying to add is a Trebuchet - excuse the longwinded description below, but I want to be sure I'm not missing something.
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1. I have a folder 'Trebuchet' in the Units folder containing all the requisite graphic/audio files (e.g. TrebuchetDefault.flc, TrebuchetDeath.flc, TrebuchetDeath.wav etc ) - all correctly named - plus the Trebuchet.INI file, which has been checked AOK for spellings etc.
2. Using iEditCiv I open my civ3mod.bic file and select a similar unit, in this instance a Catapult, rename it Trebuchet and hit 'Add'. I then save the civ3mod.bic file and quit iEditCiv.
3. Using Photoshop 7 I open the units_32.pcx file and copy in my Trebuchet 32x32 pixel image into the position after the Privateer. Save and Quit.
4. I move over the trebuchetlarge.pcx & trebuchetsmall.pcx icons to the Civilopedia's Icon>>Units folder. I add '66' in front of each file name (66trebuchetlarge.pcx and 66trebuchetsmall.pcx) , as this is the number following the last unit on the list (i.e. 65Privateersmall.pcx).
5. In the Text folder I open the Civilopedia.txt file and I copy the Catapult's entry (as it's closest text wise) in the Artillery Units section and paste this after the Catapult's entry - leaving the right number of spaces - and edit the text accordingly for my Trebuchet, adding a new description and changing any [catapult(s)] references to [trebuchet(s)] so it looks like this...
#PRTO_Trebuchet
^
^
^Superseding the [catapult] as a primitive form of artillery, [trebuchets] are devastating siege weapons in Medieval Times. They are used to $LINK<bombard=GCON_Combat> city defenses to soften the attack for accompanying soldiers. [trebuchets] have no attack or defense power, so they should be protected by an escort. Finally,they are wheeled so they may not enter $LINK<mountains=TERR_Mountains> or $LINK<jungles=TERR_Jungle> unless following a road.
#DESC_PRTO_Trebuchet
^
^
^The trebuchet was essentially an engine for destroying the defences of a fortification, so that it might be entered by means of scaling ladders or in other ways. From about the middle of the thirteenth century, the trebuchet in great measure superseded the catapult etc etc
(there's more but I cut it here)
6. In the text folder I open the PediaIcons.txt file and locate the units section, and add -
#ICON_PRTO_Trebuchet
art\civilopedia\icons\units\66trebuchetlarge.pcx
art\civilopedia\icons\units\66trebuchetsmall.pcx
- before "#End Units". Save and Quit.
7. Finally, using Civ3Edit I open the civ3mod.bic file, select Units and Edit. In the Unit Edit window I assign new bombard & cost values to my Trebuchet, give it the prerequisite of Invention, add Iron as required resource, and set it to upgrade to Cannon. I then go and modify the Catapult unit to upgrade to Trebuchet. Save and Quit.
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Now, that's what I've been doing, but it ain't working.
First off, none of the Trebuchet graphics are showing up in Civ3 - either via the Civilopedia or in the Science Advisor's timeline. Secondly the modifications to the PediaIcons.txt file (I know it's this precisely, 'cos I tested it) is causing the graphics for the Privateer unit to foul-up (blue and pink squares). Thirdly, whilst the Trebuchet appears in the Civilopedia as a viable unit, only it's historical description bit appears -"The trebuchet was essentially an engine for destroying the defences of a fortification" - not the first section. All it's Attack/Bombard etc values are listed okay, just not the short descriptive bit above.
Soooo, can anyone help me !
thanks in advance
Fruno (tearing his remaining hair out).

The unit I've been trying to add is a Trebuchet - excuse the longwinded description below, but I want to be sure I'm not missing something.
----
1. I have a folder 'Trebuchet' in the Units folder containing all the requisite graphic/audio files (e.g. TrebuchetDefault.flc, TrebuchetDeath.flc, TrebuchetDeath.wav etc ) - all correctly named - plus the Trebuchet.INI file, which has been checked AOK for spellings etc.
2. Using iEditCiv I open my civ3mod.bic file and select a similar unit, in this instance a Catapult, rename it Trebuchet and hit 'Add'. I then save the civ3mod.bic file and quit iEditCiv.
3. Using Photoshop 7 I open the units_32.pcx file and copy in my Trebuchet 32x32 pixel image into the position after the Privateer. Save and Quit.
4. I move over the trebuchetlarge.pcx & trebuchetsmall.pcx icons to the Civilopedia's Icon>>Units folder. I add '66' in front of each file name (66trebuchetlarge.pcx and 66trebuchetsmall.pcx) , as this is the number following the last unit on the list (i.e. 65Privateersmall.pcx).
5. In the Text folder I open the Civilopedia.txt file and I copy the Catapult's entry (as it's closest text wise) in the Artillery Units section and paste this after the Catapult's entry - leaving the right number of spaces - and edit the text accordingly for my Trebuchet, adding a new description and changing any [catapult(s)] references to [trebuchet(s)] so it looks like this...
#PRTO_Trebuchet
^
^
^Superseding the [catapult] as a primitive form of artillery, [trebuchets] are devastating siege weapons in Medieval Times. They are used to $LINK<bombard=GCON_Combat> city defenses to soften the attack for accompanying soldiers. [trebuchets] have no attack or defense power, so they should be protected by an escort. Finally,they are wheeled so they may not enter $LINK<mountains=TERR_Mountains> or $LINK<jungles=TERR_Jungle> unless following a road.
#DESC_PRTO_Trebuchet
^
^
^The trebuchet was essentially an engine for destroying the defences of a fortification, so that it might be entered by means of scaling ladders or in other ways. From about the middle of the thirteenth century, the trebuchet in great measure superseded the catapult etc etc
(there's more but I cut it here)
6. In the text folder I open the PediaIcons.txt file and locate the units section, and add -
#ICON_PRTO_Trebuchet
art\civilopedia\icons\units\66trebuchetlarge.pcx
art\civilopedia\icons\units\66trebuchetsmall.pcx
- before "#End Units". Save and Quit.
7. Finally, using Civ3Edit I open the civ3mod.bic file, select Units and Edit. In the Unit Edit window I assign new bombard & cost values to my Trebuchet, give it the prerequisite of Invention, add Iron as required resource, and set it to upgrade to Cannon. I then go and modify the Catapult unit to upgrade to Trebuchet. Save and Quit.
---
Now, that's what I've been doing, but it ain't working.
First off, none of the Trebuchet graphics are showing up in Civ3 - either via the Civilopedia or in the Science Advisor's timeline. Secondly the modifications to the PediaIcons.txt file (I know it's this precisely, 'cos I tested it) is causing the graphics for the Privateer unit to foul-up (blue and pink squares). Thirdly, whilst the Trebuchet appears in the Civilopedia as a viable unit, only it's historical description bit appears -"The trebuchet was essentially an engine for destroying the defences of a fortification" - not the first section. All it's Attack/Bombard etc values are listed okay, just not the short descriptive bit above.
Soooo, can anyone help me !
thanks in advance
Fruno (tearing his remaining hair out).

