CaptainPatch
Lifelong gamer
Intel Core 2 Quad CPU Q8200 @2.66 GHz
4 Gb RAM
NVidia GeForce GTX 460 w/ 1 Gb graphic RAM (w/ most recent driver)
Windows XP (SP3)
ALL video settings have been set to Low/Minimum. (Anything higher and the game simply CTDs just before Turn 0 starts.)
I resigned myself to accepting that after @Turn 40 (if not sooner), any attempt to go back to an earlier Save requires totally exiting the game and restarting from desktop (to avoid the inevitable CTD).
But of the six games that I got as far along as to approaching Turn 300 (@285, actually), EVERY turn the game will do a hard freeze as it scrolls across the map to the next active unit, or when opening a City screen.
I've verified the game integrity after EVERY freeze, but that has zero effect on this problem.
The best I can figure is that even though I set my video down to as Low as it will go, the fact that I play on a HUGE map with 28 City-States is just too much for the program to keep track of every units and graphic change. If that IS, in fact, what is causing the freezes, then why has there been no advisories about limiting the number of City-States and active nations and map size to avoid freezes?
Since my rig is _much_ closer to the Recommended system specs than it is to the Minimum, one would **think** that any option choices presented are doable. That is, if the game allows 28 City-States, then it should work fine with 28 City-States in play. If the game allows 18 nations to be in play at once, then it should work fine with 18 nations in play. And it should be fine even if both of those maximum choices are in play simultaneously.
It's frustrating _knowing_ that EVERY turn, the game **will** freeze, requiring the PC to be rebooted. It was getting to the point where I needed to Save after every 3 or 4 actions. [Forget about turns.]
I looked at the specs of the upcoming patch. I certainly hope that ^^THIS^^ will be included in "Multiple crash fixes."
4 Gb RAM
NVidia GeForce GTX 460 w/ 1 Gb graphic RAM (w/ most recent driver)
Windows XP (SP3)
ALL video settings have been set to Low/Minimum. (Anything higher and the game simply CTDs just before Turn 0 starts.)
I resigned myself to accepting that after @Turn 40 (if not sooner), any attempt to go back to an earlier Save requires totally exiting the game and restarting from desktop (to avoid the inevitable CTD).
But of the six games that I got as far along as to approaching Turn 300 (@285, actually), EVERY turn the game will do a hard freeze as it scrolls across the map to the next active unit, or when opening a City screen.
I've verified the game integrity after EVERY freeze, but that has zero effect on this problem.
The best I can figure is that even though I set my video down to as Low as it will go, the fact that I play on a HUGE map with 28 City-States is just too much for the program to keep track of every units and graphic change. If that IS, in fact, what is causing the freezes, then why has there been no advisories about limiting the number of City-States and active nations and map size to avoid freezes?
Since my rig is _much_ closer to the Recommended system specs than it is to the Minimum, one would **think** that any option choices presented are doable. That is, if the game allows 28 City-States, then it should work fine with 28 City-States in play. If the game allows 18 nations to be in play at once, then it should work fine with 18 nations in play. And it should be fine even if both of those maximum choices are in play simultaneously.
It's frustrating _knowing_ that EVERY turn, the game **will** freeze, requiring the PC to be rebooted. It was getting to the point where I needed to Save after every 3 or 4 actions. [Forget about turns.]
I looked at the specs of the upcoming patch. I certainly hope that ^^THIS^^ will be included in "Multiple crash fixes."