Why did Fraxis remove these things?

johanbtk

Chieftain
Joined
Nov 21, 2002
Messages
5
Does anyone know why fraxis removed the possibility of transforming terrain and building farmlands?

I don't think that it makes any sence that after 6000 years you still have the same ability of producing food.
 
I also miss wonder movies, but that has probably been discussed.
 
I think that when they make a newer version of a game they arbitrarily decide what to take out and what to keep in so that the game is more different. Firaxis isn't the only one who does this most other franchise games do it.
 
and its good to it was kinda anoying building all thsoe dumb farms and railroads give extra food anyway
 
i still think there should be some ability to terraform terrain. some sort of tech in the modern era or summin. there is no way to combat random deserts caused by global warming, even if it isnt your pollution!
 
I always loved the wonder movies too, the pictures are gay. The farmlands were good too. The terraforming was a bit unrealistic to change land to water, the weather changing terraform was a good idea though.
 
i think you shoudl be able to terraform non weather related stuff like change grasslands to plains or whatever but you shouldent be able to change antarctica into a jungle also the way pollution works seem good but it think nukes shoudl not cuase it they shoudl cause radiation which works the same cept turns large areas into arctic terrain instead of desert (causing permanent damage) of course i would take ALOT of nukes to turn the whole world into a freezer.
 
The reasons they got rid of them is that all they did was increase late-game micromanagement. You can get the pretty much same benefits that they provided by building rails.
 
You can get the pretty much same benefits that they provided by building rails.

Good point, but on the same note that is also why we have the threads saying Railroads are too powerful.
 
however, the rail food bonus is only in effect for irrigated tiles. As I mine most tiles for max production (which gets a rail boost as well, especially in factory cities) i often don't get much extra food from rails.

lateralis
 
Lumping everything into rails was a bad idea. "Automate Worker" (Shift-A) streamlined the late-game micromanagement fine, so Farmland should have been kept & would not have slowed anything (unless the player wanted to micromanage that).

Replacing bananas with disease was also a bad choice.
 
Originally posted by lateralis
however, the rail food bonus is only in effect for irrigated tiles. As I mine most tiles for max production (which gets a rail boost as well, especially in factory cities) i often don't get much extra food from rails.
Rails add food for irrigated tiles and shields for mined ones. You always get the bonus but have to decide - which one do you need?
 
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