Why did they get rid of advisors in civ 4

#1 reason why civ4 has no advisors: so the civ4 expansion can have them.

#2 reason why civ4 has no advisors: because civ3 advisors were extremely mega-annoying United Colors of Benneton dorks who only became funny after 8-hour, 5-am game sessions. Like when the helmet flies off the military advisor? That's high comedy when you haven't moved in 6 hours.
 
nihil8r said:
#1 reason why civ4 has no advisors: so the civ4 expansion can have them.

Not to say that it wouldn't be POSSIBLE that there will be advisors in an expansion - but t is very UNLIKELY. IIRC, there have never been major flavor elements like this in an expansion. That's because people expect something "more" from gameplay packed into expansions, more variety, more options. Niceties normally do not belong into this category, at least have never been.

Correct me if I'm wrong, but AFAIK it's just not the way the "vanilla game" plus "expansion pack" system works.

nihil8r said:
#2 reason why civ4 has no advisors: because civ3 advisors were extremely mega-annoying United Colors of Benneton dorks who only became funny after 8-hour, 5-am game sessions. Like when the helmet flies off the military advisor? That's high comedy when you haven't moved in 6 hours.

Yeah, right, CIV3 advisor were nothing compared to their CIV2 predecessors. Nevertheless, the fact alone that they were dressed up in clothing related to the respective eras (as were the leaders) improved atmosphere and gave the game some of that "epic" atmosphere CIV4 is - IMHO - so severely lacking.

It's the rules and the interface that make a good gameplay - but it's the details that create atmosphere.
 
Yeah, I think they took them out because they got repetitive and there's no way around that. They were cool the first 50 games you played but when they're saying the same things to you 100x game x 50 games or so you turn them off.

Same with the throne room.
 
I actually found the Civ2 advisors repetitive much, much sooner than after 50 games. I don't really miss them. And I found the Civ2 luxury advisor cheesy. But I know that I'm in the minority with this opinion. :)
 
I miss the military advisor from civ3 telling me if a particular civ's army was stronger or weaker than mine
 
Grouchi said:
Help!!! How do I end a strike?

Definitely wrong thread, but: raise your income. Build banks / markets / grocers, have a holy city and spread its religion, plant cottages, trade for money.

Edit: Also, changing civics may help. And don't have to many units in enemy territory, you pay gold for their supply.
 
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