why do I stink at civ3?

The others have made me rethink the value of embassies. I think they partially depend on the victory condition your pursue. Since I usually wind up killing off the AI's starting with my landmass I didn't use them. But I think they have a use - especially if you're pursuing a peaceful victory. I think I confused myself with thinking about Right of Passage = Embassies. I only give ROP's in very specific situations.

@Bamspeedy - Good to see you back in CivIII!:band: I remember you as one of the old posters of some of the original strategy guides, including the article about AI attitudes.
 
I think embassies almost always are a benefit, even if you plan to win by rolling out the war machine.

First, merely having an embassy improves other tribes' attitudes for you, decreasing the chance they will attack you somewhat. It's always best to start wars when you are ready rather than to respond to wars when your enemies are ready, and embassies help you do that.

Second, if a tribe nevertheless attacks you before you are ready, you are going to need some allies to help you out by diverting your enemy's attention elsewhere. You can only make those military alliances with embassies.

Third, whether you start the war or your enemy starts the war, your enemy is going to start recruiting allies on the next turn. Unless you are ready to fight the world, recruit allies before your enemy does.

In my games, the first war involving my nation is going to be a world war. Tribes at war slow down their improvements production and slow down their scientific research. They soften up each others' military. But most importantly, the more damage they do to each other, the more likely they will be to be furious at each other forever. That means they will be far more likely to keep declaring war on each other. I can only orchestrate this global chaos through embassies.
 
Robbus, not sure if you ever finished the game or if you are still working away on. I went ahead and finished, took 3 or 4 days. I was waiting in case Bamspeedy played it out. Anyway I will put the log up and I only took two screens, one the ending, as you already knew the map.

This play was based on the suggestions I listed for you a few weeks ago, with a few changes.

Spoiler :


1776AD (T353)
Found another worker asleep (slave actually).
eCav kills rifle in Alesia.


1778AD (T354)
Corinth set all back to work, execpt one scientist.
Cav and infantry kill two conscripts and we take Alesia and Smith's.
Drop research to 10%.

IBT
Korea DOW's us joining Mao.

1780AD (T355)
Kill Korean warrior near Paegam.
Start on SciMeth.

1782AD (T356)
US was finished by someone. That is good as I was worried about a roll over for ToE. Now it should be a snap to get it.

Cav and Ironclad take rifle and capture Paegam.

1784AD (T357)
Kill rRifle and cRifle and capture Entremont. That is it for Brennus.

1786AD (T358)
Found a town in Celt land. Chopping settlers there.

1788AD (T359)
Been selling off more structures such as cath in Delphi.

1792AD (T361)
Germany joins the fray against the noble Greeks.
Kon lands 4 units on isle of Rhodes, here after know as Isle-1. We kill (I see I left out something here) and 2 rRifles win and do not promote. One rCav does promote. One rifle did not even take damage vs a cav.

1796AD (T363)
Kill 3 German cavs near Entremont.

Refine
I have not played in some time and I am forgetting to update things.

1798AD (T364)
Kill 3 German cavs near Lugdunum.

1802AD (T366)
Cav dies or retreated on IBT at Lug.
eCav kills infantry, vCav retreats, rCav kills the last inf.

1804AD (T367)
Kill inf and 2 cavs by Entremont.

1806AD (T368)
Finished ToE and took the usual AT and Elec. Cannot make Hoover as no rivers.
started Steel

1808AD (T369)
Ping a rifle in Nuremberg and kill it and capture town. This takes rubber from Bismark. I just forgot how weak Regent civs can be as next to no counter attacks have occurred.

1810AD (T370)
2 eCavs kill rCav and cCav and capture Leipzig. We get a leader and rush Hoovers in Entremont.

1812AD (T371)
2 eCavs kill infantry and one more leader. Form 1st. BTW I only did Hoovers to deny it as it will not provide Hydros on the mainland.

I forgot that last IBT Mongol piled on as well. So it has finally become everyone in the pool.

1814AD (T372)
eCav kills rifle and 1st killed an inf and we capture Richborough.

1818AD (T374)
eCav kills redlined inf and captures Gergovia.
Sink a Mongol iron in a 3 ship convoy.
Drop research to 30% for 1 turn.
Found Gortyn

1820AD (T375)

Found Mytilene
Rename Augustodurum to Isle-2.
Rename Ravenna to Isle-3.
Sink a Mongol clad off of Verulamium and one off Isle-1.

start Combustion

1822AD (T376)
Sink Mongol clad by Ver.
1st kills inf and captures Agedincum.


1824AD (T377)
Sink another clad.

1826AD (T378)
Sink clad and finally go elite. Stupid ai keeps sending a boat to the same place to get killed.
Kill cav next to Rich..

1828AD (T379)
Sink Chinese clad by Brundisium.
Isle-3 has a road on all tiles now.
Rename Shangtung to Isle-4. It now has a rail to both ends.
eCav kills redlined inf next to Rich..
Took two cavs, but finally kill the other inf by Rich.
1st kills rifle and captures Cologne.

1830AD (T380)
Sink Mongol clad same area.
Sink Korean next to Isle-3.

1832AD (T381)
start Flight
Forget if bombers have lethal bombings in PTW.
Sink Mongol clad and I think it was a Korean one.

1834AD (T382)
Sink Mongol Frigate by Ver..
Sink another by Megara.
1st and 3 cavs capture Konigsberg killing 3 inf and another cav grabs a slave.

1836AD (T383)
Sink Korean clad by Megara.
Sink Mongol clad at Ver...
Shipping over army from MA.
eCav kills inf by Rich (3 redlined in the area) and gets leader. Form 2nd.
Actually could call it the 3rd as one is intransit.
2 cavs finish off the 2 inf.
Found Tegea

1838AD (T384)
Sink another by Megara.
Sink Mongol clad by Sparta with a transport, yes an xport. Well I had 4 hp and they had 1, but xport did drop to 1HP.

1840AD (T385)
Sink a Korean galleon. The AI likes to leave them uncovered, if their escorts die, so it was sitting here for a few turns.

3rd kills cInf in Frankfurt.
2nd kills rRifle.
1st kills rSpear and captures town.
Mongols land 2 cavs by Knossos.
Ping them red and kill them.

1842D (T386)
Found Apollonia
Sink clad next to Isle-3, German maybe.

1844AD (T387)
Sink clad by Brund...
Sink Mongol clad at Megara.
Found Apolyton
start Mass Prod

1846AD (T388)
Sink Mongol by Sparta.

1848AD (T389)
Sink Chinese clad by Megara. Yup bombers do not have lethal sea in PTW.
Sink another by Brund..
Sink Korean clad at Isle-3.

1850AD (T390)
Use all three armies and cav to kill 5 inf and a rifle. Most were conscripts.
Captured Berlin and Sistine. Don't think I have any cath left.

1854AD (T392)
start Motor
Sink Mongol clad at Megara.
Sink another at Ver...
1st kills cav in Hannover.
3rd kills spear and we take it.

1856AD (T393)
Found Phocaea
Sink Mongol clad at Megara.
3rd kills rifle and captures Hamburg. We pick up Gems for the 6th lux.

1858AD (T394)
1st and 3rd take out a rifle and a spear. Capture Heidelburg.
Realize the 4th had arrived last turn or two and filled it. It captures an empty Bremen and Bismark is gone.
Sink Mongol clad by Sparta.

1860AD (T395)
Sink Mongol clad by Sparta.
4th and 2nd kill inf and capture Erdenet (mongol).
Not listing towns created any longer at least on this continent.

1862AD (T396)
Sink a Mongol frigate and an a clad. Did lose an elite DD to the HP ironclad though.

1864AD (T397)
1st kills 2 rifles in Pyongsong.
3rd kills cav and we take it.
start Radio

1st and 4th kill inf and cav and capture Choybalsan.
An empty army was in town. I cannot recall that last time I saw an AI army.
We now have all the continent.

1866AD (T398)
sink 4 clads and a DD.
Looks like Korea has 1 oil and the others none. Korea lacks rubber. All down at least three techs.

1870AD (T400)
Sank 2 Chinese and Mongol clads.

 
Wrap up:

Spoiler :


1872AD (T401)
Sink Chinese clad, lethal bombers could have sunk more.
Landed on hill next to Satsuma:
5 armies filled.
5 arties.
settler
15 inf
1 tank
1 guerilla

1874AD (T402)
Sink Mongol clad next to Satsum.
Sink Chinese clad by Syracuse.
Another ugly thing, cannot fly workers.
Sink Mongol clad by Sparta.
Isle-3 rails done all tiles finished.

Kill 3 inf, 2 cav, guerilla and three clads were inside. No slaves for razing it.
Found Final and rush wall. Block access for now. Want to get up a barracks and then open a hole.

I decided to let the other two have peace. I suspect it wil not be long till they break it.

1878AD (T404)
Stopped recording ship battles.
start Computers.
Use some transports and some gold to rush civil defense. Will open the gates next turn.

1880AD (T405)
IBT:
8 cavs attacked and did maybe 1hp of damage. I guess I missed an oil as they sent one bomber.

1882AD (T406)
5th (tanks) kills 3 guerilla.
3rd kills guer, inf and musket with little damage and then goes yellow killing a cav.
tank kills LB.
No flak units in PTW.
Steal Espionage from Kon for 1491.

IBT:
44 units next to Final and a few came in and 2 cavs. Best I could tell 18 died. 17 moved out.

1886AD (T408)
I see I missed a date someplace.
5th kills 3 inf.
1st, 2nd and 3rd kill inf.
all three make a second round killing damaged inf.
Tank kills the last inf in borders.

1888AD (T409)
2 tanks kill 4 inf and we get a leader. Form 6th, 7th is enroute.
Guerilla kills redlined inf.
4th kills last one.

IBT:
cav attacks and dies.

1890AD (T410)
kill 8 inf and send out 4th to cut their oil.

IBT:
2 cavs die.

1892AD (T411)
7th (empty) arrives in Final.
kill 4 inf and 2 guer. Left a 1hp inf alive.

IBT:
2 cavs die.

1894AD (T412)
start Syn Fiber
I forgot to check and I see I had Eco for the free tech
Isle-4 tiles done.

Kill 6 inf and 1 guer. Three in Ulaa.. and we raze it for 5 slaves.

IBT
6 cavs arrive at Final.

1896AD (T413)
Armies cannot pillage, yuk. Park 4th to deny oil for now.
Mechs kill the 6 cavs.
2nd, 3rd and 6th kill 3 inf and raze for 4 slaves and 72 gold.
2 eTanks kill 3 inf near Final.

1900AD (T415)
Forgot to log last turn as I was jumping back and forth to watching LoL tourney. I think I just killed some invaders at Final.
3 MI kill 3 cavs.
7th kills tank. I cannot find their oil, other than the one 4th is sitting on.

4/5 tank kills 2/4 inf.
7th killd the last tank.

Trade maps with Korea and China. China has no oil as I can trade it to them. Korea needs rubber. Only oil is one in Korea and one the 4th sits upon. Maybe Kon is trading theirs away? Else Khan should not be able to make tanks. Maybe being on the oil does not block its use in PTW? Too long ago to recall for sure.

I guess they could have had them in queue prior to my cutting the oil as I see no new bombers or arty or DD's.
Kill a cav and 3 inf that had retreated towards Karakorum and were 1HP.
Kill 4 inf in Karakorum.

1902AD (T416)
MI and eTank kill 2 inf near Final.
5th and 6th kill 1 vInf, 1 rInf and 2 conscripts. Captured Mongol capitol with 19 workers. 172 gold.
Bach, Pyramid, Oracle, Sun Tzu.

IBT:
6 tanks and 2 cavs die on Karakorum.

1904AD (T417)
Hum, during the IBT Korean signed an MPP with Mongols, why you could ask. Now at the start of the turn I am told my actions triggered the MPP? I have not attacked, only defedned. Was that changed in C3C as well?

IBT:
16 Korean cavs die and they made a leader from a mech. 3 Mongol tanks attacked and the last one did kill a mech.

1906AD (T418)
7th kills Korean settler/rifle. Kills another rifle next to Karak.
Kill 3 more rifles and 4 guerilla to clear all, except the mountain in Kara.

IBT:
Korea 14 guerilla, 1 mdi and 3 cavs die on the Metro of Karak.
Mongols suicide 4 tanks.

1908AD (T418)
Find another settler with a guerilla. 2 more slaves.
eTank kills 2 Korean rifles.
4/5 tank kills 2 more.
3rd kills 2 more.

IBT:
Korean sends 5 units to die and Khan sends 4 tanks. Getting oil someplace so will recall the 4th.

1910AD (T419)
Kill 2 rifles to completely clear Karak.
Finished rails on tiny island of Brund..
kill Korean settler/rifle.
4 tank armies kill a tank and 3 inf and raze Tabritz size 20 for 8 or 9 slaves. Not tracking the gold or slaves after this. I tend to forget to check the gold anyway.

IBT:
Korean cav and 5 Mongol tanks die on Karak.

1912AD (T420)
start Rocket
got side tracked and forgot what happened here. Likely just a handful or so of attackers dying.

IBT has been about 4-8 attackers.

1914AD (T421)
Razed Tsetseleg killing a tank and 3 inf. BTW I have 7 lux. I have also bombed the oil tile.
kill 5 inf and a tank to capture Ta-Tu. Korea and Mongols are pretty much cooked.

1918AD (T423)
did nothing, but defend last turn. Same this turn. iirc there was 3 cavs and 2 tanks last ibt.

1920AD (T424)
kill a Mongol marine next to Ta-Tu. Nice job AI researching an optional tech that you have no idea how to use. Just notice that Ta-Tu has spices, so all lux in hand now.

IBT
2 cavs and a strange thing. A tank attacked the MI that was under the cav army. It must be due to the MI actually being top defender. Once the MI was damaged, no more attacks.

1922AD (T425)
start Fisson
Ping 4 marines and use 2 MA to kill them at Ta.
kill 4 inf in Almarikh and raze and replace it.
kill 3 inf and a marine and capture Edo. That gets to Mao's border.
Kazan is isolated and so is Osaka and Kyoto. None of those three can be reached by Khan to aid them. He has three more on my west and a lone town past Kon in the mountains.

1926AD (T428)
Looks like I missed another post, so some of the last post was spread over two turns.
Anyway killed 2 marines that stopped by Replace.
Kill 3 inf in Osaka and capture.
Do the same at Kyoto.

IBT:
4 units attacked. They all came at Replace. 1 marine not able to get in an attack.

1928AD (T429)
kill the marine.

IBT:
1 marine and a korean tank arrive in Replace.

1930AD (T430)
kill the two intruders.

IBT:
2 marines and a tank arrive.

1932AD (T431)
kill the 3 units.
9th arrives from the MA. Not making them all the time.
9th came along with some friends and killed 6 inf and captures Darhan. Even though they had Sun Tzu mostly I see regulars. I bet they upgraded from way back. Most places have 2 conscripts.

They have 11 inf and a galley. 4 towns, two are isolated from any of their towns. Darhan borders Korea.

1934AD (T432)
They moved and Korea sends a cav and Mongols an inf around Filler-1.
Pings and death.

1936AD (T433)
Korea sent 2 tanks to Karak and I killed them. The first one was an elite MA and got a leader. Formed 10th.

Captured Dalandzadgad, Mandalgovi and Kazan killing 13 inf and a marine. They have one town and 1 inf. They have a galley someplace, but no settler.

Send out a few boats and the galley was close and I sunk. It had their last unit. So the last Mongol town is empty, but I cannot reach it.

1938AD (T434)
3 Korean tanks arrived in New Herakeia.
kill a rifle, a tank and 2 inf capturing Taejon.
kill the rifle next to it.
kill 4 rifles and a guer capturing Pyongyang. It contains Suffage.
Will capture last Mongol town next turn. It is still empty.

1940AD (T435)
kill inf and capture last Mongol town and goodbye Khan.
start Recycle

1942AD (T436)
kill 5 rifles and an inf capturing Seoul.
kill 4 rifles and capture Namp'o.
I see I am over the limit now.

IBT:
2 tanks attack and die.
Game Over

1946AD
kill 2 tanks and get a leader. Form 11th.
kill 2 rifles and take Inch'on. Kill cav nearby.
kill 2 rifles and capture Hyangsan. Kill a rifle nearby.

1948AD
kill 2 rifles and capture Cheju. Kill rifle next to it.
kill 2 rifles and 2 inf captured Wonsan. Kill rifle next to it.
kill a tank and inf captured Ulsan and a cav disappears. Goodbye Kon, we hardly knew you.

Go around and adjust citizens and sliders to increase research again. I got lazy and slamed in more lux slider and jokers to deal with WW for a time.

China has no modern techs, but is in the modern age now. They lack horse and oil. They only have one lux.

There are very weak and basically cannot get stronger.
5 cavs
45 inf
4 artie
3 galleon
7 ironclads
3 riders
5 guerilla

 

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I was waiting in case Bamspeedy played it out.

I haven't tried that one. I have been trying the 1914 save, playing up to 1970 or so. Starting with 20 artillery (upgraded the rifles and sent most of them in the attack force and continued to build more artillery/infantry for backup) attacking the spanish continent, I took over more than half the continent and then realized just far ahead the Vikings were and wasn't sure I was going to be able to finish in time (for this attempt I put marketplaces and harbors in most cities).

Then I tried attacking the Vikings first with 30 artillery and got a foothold, but after that it was slow moving (half a dozen turns at least taking each city waiting to bombard the metros to size 1). I built just harbors and skipped the marketplaces.

Now I'm trying attacking the Vikings with 40 artillery (again just harbors) and having better luck. Vikings start 3 techs ahead or something and then they build TOE, US, Hoovers, etc.

I shut off science and sold the libraries. With 118 turns left, and having to go through anarchy to get out of democracy at some point I'm not sure I could do much with science anyways (unless I don't want the rifles upgraded). Doesn't take long before they have destroyers roaming my waters, but I do love sinking their transports! The race is on to destroy the AI before they get tanks.

If this doesn't work then I'll have to try skipping the harbors and just go with max production I can do with the current population, but I hate seeing all those unused tiles. I can make peace with the Vikings right away and that gets rid of the war weariness, but I'm not sure if then is the best time for anarchy or later would be better (but then it hurts seeing all my size 12 cities that are maxed out for production starve down during anarchy because I don't have marketplaces).

Note on Embassies:
Not really worth it at this point (one reason is because rep is ruined), but one thing I noticed is every time I play this save out the Vikings attack me again within 20 turns or so (with no embassies). When I did build embassies the Vikings attacked Spain instead (the top two AI in this save).
 
Was that a different game? I only looked at the one. I don't recall Spain in the game. 1914 is very late, depending on what was left to be done. I could not even build Hoovers on his mainland as he had no river.

Slogging 40 bombardment units around is very painful to be sure. I rediscovered how much better C3C is compared to PTW. No flying workers, no lethal bombing, no flaks. I used C3C to at least get the better interface.

I am retired, so I can play 12-14 hours or as many as I feel like. So it does not take me long. I actually stayed up till 2 or 3 a few times. The boss lady went back to work, so no distractions.
 
Was that a different game? I only looked at the one. I don't recall Spain in the game. 1914 is very late, depending on what was left to be done. I could not even build Hoovers on his mainland as he had no river.

Slogging 40 bombardment units around is very painful to be sure. I rediscovered how much better C3C is compared to PTW. No flying workers, no lethal bombing, no flaks. I used C3C to at least get the better interface.

I am retired, so I can play 12-14 hours or as many as I feel like. So it does not take me long. I actually stayed up till 2 or a few times. The boss lady went back to work, so no distractions.

Post #24 on page 2, his update had the 1914 save (I also realized earlier that the files he posted had saves from 2 different games).

The layout of the map is similar, so I didnt notice they were different right away until I was trying to figure out why so many cities moved to new spots when comparing 300 AD to 1914.

I am also using Conquests. I used to play 12+ hours a day but that was when I was unmarried and had no kids.
 
Bamspeedy:

I see that is a different game.

Robbus:

Wonder how one can lose a town on a small continent so late in the game? Why one would not have tossed in a half price lib to get the extra tiles on a small continent? Why would one send such a small force to another continent? Then not even have escorts for the ships. I guess it is possible the force had escorts and was much larger, I doubt it.

The invasion of Spanish continent was very poorly planned. I mean Konigsberg is undefended, only 6 units in total are there. True there may have been a much larger force, but some how I would suspect not very large or effective.

I say again, do not trade or gift more than 1 lux to a strong civ. I would not trade any to them. I figure I can do better without a lux than the ai will. Exception exist, such as it is your 4th, 5th or more lux and it is their 1st or 2nd. You are much larger and have more markets, it could be worth it.

Why make rifles in those far off towns? 70 plus turns, use the core to make troops. Those towns need a wall and the front one a rax.

Really tiles without even a road on home front and trees not cut by 1914AD? Several cities rioting? That should not happen, steps have to be taken to keep them productive as you are fighting for your life here and running out of time. Not going to go around the towns and such as I did that in the other game and the concepts are the same.

If you intent to go with a UN or a Space win or a 20k then being on a small continent and going Demo is fine. Otherwise you probably should look to go Rep or even Monarch and ready for combat and lots of it.

At this point you probably should realize you cannot have research and win, you have to get out of Demo and stop research other than maybe a lone scientist. Steal techs, if you need them or beat them out of someone.

Bamspeedy you have a lot of grief coming your way picking this one up, good luck. If it was 1714 or maybe even 1814 it would be easier. Time is not on side as I think of the old Rolling Stones tune (Time is on my side).
 
Thanks for playing the game with me vmxa and bamspeedy. I played up until 1989 using your advice but got bogged down.

After defeating scandinavia went after germany. It seems that picking off peripheral cities and strangling core is easier then attacking big cities.

My big problem was I fell behind tech tree and eventually korea is building UN and I expect them to finish it before I can defeat them militarily. My strategy was to slog thru mongolia to get at them. Not working!

I have restarted my game after defeating scand.

This time I am going to be more aggressive and own german continent then go after china.

I have read your spoilr but don't understand all of it.

What improvements are best for maintaining culture as my 1980's map looks like swiss cheese yours looks like solid mass.

anyway here are a few saves the ones with a "b" in front are from my restart.


robbusIII

ps your sceencaps are blurry. I use www.photoscape.org gives good results
 

Attachments

robbus, not sure who you are addressing as you mentioned two names. Will load the game to see which game you are addressing. If all the saves are for the same game, then I wold suspect you are talking about the one I used as I see an 1834AD save.

I personally like to expand and stay contigous to my lands. IOW I do not want to take towns that are going to leave big gaps or worse other civs between me.

What parts are not clear? I do at times make my logs confusing when I go back and read them. That is hard to avoid as you try to recall what happened and what you were doing.

Culture is not needed, if you are going CxxC as they will be close enough. At some towns I slapped in a lib as you get 1/2 price. Then sell them after border expands. Use units to disband and get shields.

Pix are probably due to the screen res at 1920 and the game running using keepres. I can read the names and I have crappy vision nowadays. It is a bit unclear though. If it is really bad, then download and resize to a lower res. Irafanview can do that.
 
A quick look at the 1986AD save. You could have more towns on the large continet to fill the gaps. You do not need to do that, but I did. The main reason for me was to ensure I could see any landings. I also figure to revolt at some point.

You could get settlers out of a number of towns on that new continent. In some cases you could short rush them in others use some of those obsolete units to speed the builds.

You do what I see lots of players do and that is to invest too much in ships and planes. I think I had 3 bombers and eventually I disbanded them s they were worth nothing in PTW. No lethal bombing means not much use for the price. Lack of range also.

I see ships spread out, stack them in one fleet and use 2 escorts, maybe three. At this level they will not even attack a stack with 2 DD's.

You have a leader, why not make another army? How did you get to this point with one army? I mean you should have had lots of battles by now.

Why do you have 4 sites on the last continent? You do not have to hold every town you take. Now you have to defend 4 sites and 5 towns. That is going to split your forces, unless you have gassed them all by now.

You have towns starving on the mainland?

You are still making ships?

Whats with the cruise missiles? I did not build any as they will not really send that many ships and I do not have to sink them, if they do. I just have to ping them and send them home.

I see an offshore going up, I do not build them either. Maybe in an OCC or xCC game. You are at war and racing to the end. Make troops and fly them over to the front or to places to disband for shields.

Workers making towers on the mainland? Workers sleeping on the mailand, while towns starve?

Making a mech with no rax on an island that is safe? Build a rax in a town (long ago) and upgrade a coulple units and disband some on all the islands. You have Leo so they are dirt cheap upgrades. Why risk a battle with a 3/3 rifle, why have a 3/3 rifle? At least a 3/3 MI can attack or defend.

You should be hooking up those spices. Basically get slim and trim on your forces. Get focused on that.

Jets, did not build them either. Fighters are good enough for recon of defense. Actually I finally disbanded them as no bombers. I mean if you keep pushing out the bombers will be overrun and the fighers never get on air superiority as you would have to move them all the time.
 
Bamspeedy you have a lot of grief coming your way picking this one up, good luck.

And that is the fun....the challenge!

I'm at 2021 and I kicked the Vikings off their starting continent and just got a foothold on the Spanish continent. Not going to get conquest in this attempt, but domination might be possible.

I had 3 armies and then rushed the wonder that expands the size of armies.....and then dozens of turns later realized that made my armies too big to fit in the galleons anymore. That's what I get for not playing the game in 7 years.
 
It would only take me about 7 months to forget most of it. In 7 years I would barely be able start the game. Anyway lots of us screw up the 4 man army and only having galleons. At least in PTW you still get 8 for a transport.
 
Domination won't happen in this attempt either.

Spoiler :
1914
Preferences:
Up to you, but i hate watching my own units move. I animate battles and enemy moves, nothing else (I turn off animate battles while bombarding a city with 50 artillery, then turn it back on so I can watch what happens during the AI turn). But I do 'show' all moves, and just pay attention during the AI turn. I like to get civil disorder notce, so I'm at least notified if I let a city slip out of control. Ask for build orders, but also always build same unit. This lets you know when a city completed a new unit, but the same unit is selected so you just push one button if you want to keep building it, rather than scrolling through the build options.

Retreat all units out of enemy territory to nearest city or back to home continent. The galleons will eventually go to Hippo to regroup and then re-strike the Vikings when we are ready. The vikings have a huge tech lead, we better hit them first before they get out of our reach, and Hippo is the best place to launch from. The galleon near Avignon will go straight south to stay out of range of the French ironclad and then go to Herakleia to send more backup to the eastern foothold (Pergamon).

War weariness is 40%.
Make peace with Scandinavia by giving up Koningsberg (yes, it has a wonder, but we would lose it anyways since it is undefended), and that ends the war weariness. I moved the ships before giving up the city so I at least got one more turn of using the wonder.
Trade maps with Germany.
Buy Spain's map for my map and 82 gold.
Buy Vikings map for my map and 2 gold.
Entire map revealed.
Sell full world map to Celts for 56 gold.
Sell updated map to Spain for 3 gold.
So for a net cost of 25 gold I go from knowing about half the map to knowing the whole map. (Another option would be to get a good chunk of map revealed in 6-8 turns from peace with France and then buying Spain's map for 10 gold or something like that.)

Science at 0% with a lone scientist towards corporation (doesn't really matter, too late in the game to get anything else but hospitals, and it doesn't look like I'd get much benefit from them by the time they are built).

Sell libraries, universities and walls (in cities not likely to ever drop to size 6), barracks on the home continent (if you lose Sun Tzu's you got bigger problems to worry about), and the coastal fortress (that city will likely never use it).

Mine and railroad tiles by Athens and Corinth, and shift some tiles around between cities to maximize growth and production. Corinth can build factory in 1 turn rather than 2.

Most cities are building harbor, galleon, artillery or ironclad (Hippo builds temple and Corinth finishes factory). Cities not on home continent build harbor, except Pergamon which I'll save money towards rushing temple to get the furs.

1916
Add piece to palace.
Rush temple in Pergamon.

1920
Rush harbor in Pergamon.

1924
Rush barracks in Pergamon.
Send galleon of infantry towards Pergamon.

1928
Make peace with France charging her 100 gold.

1930
Renew peace with Spain charging her 20 gold (Gems deal still active for 3 turns).
Renegotiate luxury deal with Spain (give her 1 for 1 rather than 2 for 1).

1932
Vikings complete TOE.

1936
Vikings complete Shakesphere's.
Trade Spain 1 luxury for 1 luxury.

1951
Vikings complete US.

1955
Vikings demand Silks, I refuse and he declares war.
Edit: So on this turn the Vikings start bombarding Pergamon, with a blockade in effect a few turns later, denying me furs for most turns of the game (there is a bug where when a blockade is in effect, it isn't blocked when you first load the save as the blockade doesn't work until the next turn after you load a save). I forgot to write what turn I sent reinforcements, but I sent the first 4 infantry I had (upgraded rifleman) to Pergamon for backup, and upgraded the units already in Pergamon (after I got a barracks and harbor). Those units held for the longest time (30-40 turns?) until I lost a couple units and then built a wall, but had I rushed a wall in there earlier I may have never lost any. In other attempts as soon as I got some artillery or an army in Pergamon then the Viking ships fled, so no blockade was in effect.

1956
Capture Oea, get leader. Make infantry army.

1959
Celts join war against us.

1960
Add piece to palace.

1961
Get leader on defense when Vikings attack Rhodes.

1963
Renew deal with Spain, 2 luxuries for 2 luxuries, charging her 7 gold per turn.

1964
Send 40 artillery, 2 infantry armies, 4 cavalry, 8 infantry towards Sevastopol.
Edit: Yes, I sent reinforcements later, just didn't write all of them down.

1966
Germany joins war against us.
War weariness hits, hold revolution.
Losing furs due to Viking blockade (10 ships bombarding it), so have to hire lots of entertainers since we don't have marketplaces in hardly any cities. The few workers I have are trying to irrigate as fast as they can to reduce starvation.

1967
Celts dump 4 cavalry near Avignon, and sending 6 cavalry towards Pergamon.
Vikings spend a frigate, 2 ironclad and a galleon to dump 1 infantry near Rhodes.
Unload troops near Sevastopol.

1968
Celts capture Avignon, the cavs near Pergamon are obliterated.
Bombard Sevastopol to size 6, capture it.
Start starving it to size 1.

1969
After throwing a cav up against my infantry army, the Vikings send 3 guerrilla and 4 infantry towards Sevastopol in a pathetic attempt to recapture it.
France joins war against us.

1972
Monarchy established.
Luxury at 30% (still losing furs).
Corporation researched.

1973
Capture St. Petersburg.

1977
Capture Odessa.
Short of infantry, sending more and switching production in all cities from artillery to infantry.

1982
Capture Kiev.

1983
St Petersburg border expansion claims incense.
Renew luxury deal with spain (2 luxuries for 2 luxuries), and charge her 2 gold per turn. She is building Hoovers, but doesn't have Refining or Steel, so she is a ways away from tanks.

1984
Capture Smolensk.

1988
Capture Moscow, which has Universal Suffrage.

1991
Finally spot a German unit. It's a caravel.
Capture Copenhagen, which has Smith's.

1992
Send 12 more infantry towards Viking Continent, switch production back to artillery.

1994
Capture Birka.

1995
Saw my first Viking tank. It retreated against an elite infantry in Birka. Later killed it with my army.
Send 12 more artillery towards Viking Continent.

1996
See first German land unit. It's a longbowman.

1997
See lots more Viking tanks. Spanish build Hoovers.
Get 3rd leader.

1998
Get 4th leader.
Rush Pentagon in Birka.
Capture Trondheim, and the 4 useless/outdated wonders.

1999
Get 5th leader.
Rush Battlefield medicine in Birka.

2000
Capture Reykjavik.

2001
Capture Stockholm.
Get 6th leader.
Rush forbidden palace (!) in Birka.

2003
Don't renew luxury deal with Spain.

2004
Capture Minsk.

2006
Capture Bergen, getting Ivory.

2009
Capture Oslo.
Vikings kicked off their original home continent.

2010
Now I realize that I can't fit my 4 unit armies into a Galleon. That's what I get for not playing this game in 7 years.

2012
Spanish join war against us.
After 57 turns of the Vikings using 10 ships to bombard Pergamon, I think I may finally lose the city as Spain sends 12 cavalry towards it, followed in the distance by a SOD of 8 infantry and 5 guerrilla.
Refining researched, start on Steel.
Capture Aarhus.

2013
Capture Stavanger.

2015
Vikings capture Pergamon.
I see Spain sends a stack of 2 transports, 4 ironclad and 3 destroyers towards the former Viking continent, as my stack of galleons and ironclads go by them heading to the Spanish continent.

2017
Land some forces on Spanish continent.

2018
My Ironclads are all dead from Spanish destroyers. Stack of Galleons protected by a single frigate.

2020
See Spanish bombers.

2021
Capture Toledo.

2023
Get 7th leader, make army.

2026
Getting annoyed as the bombers destroy the temple and injuring my units, and I don't have many infantry left on the Spanish continent. It will take probably 10 more turns waiting for my galleon convoy to pick up all the infantry waiting for me on the home continent and bring them to the Spanish continent. Histograph victory isn't going to happen unless Vikings are eliminated, so I should have gone after finishing off the Vikings rather than going after Spain if I wanted that victory.


Hitting the Spanish continent first might be better, I'm not sure. Hitting the Vikings first because of the tech lead is good, but then I only have 4 luxuries after kicking them off the continent and they are still trading their luxuries most of the time. If I take the Spanish continent I leave the Vikings with only 2 luxuries, and more for me (and getting Magellan's right away).

When the home continent is railroaded, you don't need units in every city since you can send units anywhere in 0 turns. A few times I left 1-4 infantry (and 5-8 artillery) on the home continent, but only if there was some more being built in the next turn.
 
Yes I would not go for the vikes as I would want to be stronger when I deal with them. Either Spain or France first.

Something like this:

Cav kills inf in one of the Vike towns on tip of Spain. Razed it.
Rifle dies redlined their rifle in Leipzig. Rifle kills guerilla there. We come within 1HP
of taking that town down. Send over a cav and a knight.
Load cavs on vike land into boats and shove off.

Move the rifle out of Pergamon.
Peace with Vikes and I give them Pergamon.

Switch Kron... to a wall.
Disband the hop on the mainland in Hippo.
Can't talk to Joan right now.

Would want to know who declared, us or Joan. Lots of clean up needed on mainland. Not sure how you get to 1914AD and not have all tiles fully improved.

Normaly I would minimize efforts to make ships, but the game may have gone so long that you would need to deal with them. If you have 9-10 arties, then I would not sweat ships.

How can anyone be building a temple in Avigon, when it has your only rubber and MUST have a harbor now. Rilfes are not as good as Infantry or even close to it.
 
Since I loaded the save, I went ahead and made these notes FWIIW.

I hate to see fortress on the mainland. If you want to have a rifle sitting on a tile, why not pick a hill next to a town or a mountain. A tile that you do not want them to land upon. Rather than a desert tile of no value.

What is really upsetting is I could have taken Oea, if had some cavs. Two is not enough and it has to be done on the 1914AD turn, before peace. So I cannot use rifles as they will only enter the land, not attack.

Why would one allow that town to stand, when you are already at war? It is very bad play as it allows them to have Dyes, that is so aggrivating. You just cannot do that. Basically you just gave them back a bunch of jokers that now will be productive.

Found a rRifle and disbamnd it to finish the temple in Hippo.
Drop research to zero, not much use now. Will flip all scientist (except one). Need to get some happy in places anyway.

Rhodes: sell the granary, what is the point anyway? Someone spent all those shields to increase growth in a basically worthless town? Why would you do that? Switch rifle to a harbor.

Rusicade: why make a university here? Sell the lib and go to wealth. Will sell the temples on this island after a harbor is up.

Avignon: all pop to jokers, reduce risk of a flip.

Slider for lux to 10%.

Hippo: flip joker to tax.

Halicarnassus: sell wall, temple and lib. No need for a wall as it is not going to be attacked.

Leptis Magna: sell temple, granary and whatever else it had. Why a granary in a desert town? Flip a pop from desert to tax and set to no growth. For now I switch rifle to artie.

I see we have Sun Tzu and Magel. Rant time. You should be able to do as you please at this level, but once you see that you are struggling do not go for those optional techs. You researched 7 or aquired them. Only one was a good idea (MT).

You have a small use for Magel, but it is not critical. You did not get the wonders from the other optional techs, so that was a waste. It does not matter to me how you got the techs. Self research is the worse way, but trading for them is not good either as it helps them and not you.

I suspect that when you got most of them you already had no chance for the wonders anyway. Now I have said in many threads that once you see you are on an island or a small continent, that means wars or some VC like UN or Space.

Space is very iffy for you as you will likely not have the resources you need and not be able to be in front in tech. UN is marginal as you probably will not have friends, so no votes. This leaves basical domination or conquest, but you did nothing to prepare for that. In fact you shot your foot off by going for Demo.

robbus, if you read this, sorry for the rants. I would like to understand what your plan to win was and how you would go about implementing it. What was the thinking going for demo, did you just consider you could get more research? Where you not behind at that point already? Did you switch from despotism or from some other form of
government?

Two huge problems with demo imo is 1) too many optional techs to get it 2) too late in the game to revolt. You have to revolt twice or else stay in despotism for a long time. Now, if you are ahead then it may be ok, not good, but ok.

The top dog is not going to sit around an be happy with their holdings, while you are tucked in your demo world.

They are going to keep getting more land, unless you stop them. That is hard to do in demo.

Marathon: sell granary and lib.

Sabrtha: switch iron to market for now.

Leptis Minor: sell wall and granary. It has +1 food, so what is the value of a granary here? Switch clad to arty. A ship can not cover much area. An artie can go around on rails and help lots of areas.

Ephesus: sell granary, again not much food here. Switch rilfe to arty as we are in no position to invade right now and need to fend off ships. Sell wall, granary and lib.

Mycenae: switch rifle to harbor. This is not a clear choice as an arty would be useful now as well. We are not growing here at size 10. More gold from coastal tiles is my thinking. Sell wall, lib and granary.

Theveste: sell lib abd switch to arty.

Thermopylae: switch clad to cav to market. Sell gran and lib.

Delphi: sell gran and lib forget if it had a wall or not. Switch rifle to market. BTW a wall is of no effect in a city as the city has an inherent bonus of a wall.

Sparta: sell gran and lib and barracks (called a rax hence forth). Switch to cav. May as well get the 5 gold for the hand built rax as Sun Tzu provides one.

Argos: switch to market. Sell granary, lib, colosseum. I do not build colosseum's except in rare cases.

Knossos: switch clad to market. Sell lib, gran. Put joker to work as we need the food.

Pharsalos: switch to market, sell lib.

Corinth: sell lib. Decide to leave factory. Put joker back to work.

Athens: sell uni and lib. Sell colo and gran. Sell rax. Switch to coal plant. Take hill from Sparta. Need to think about the value of taking some other shield producing tiles for Athens and Corinth.

Now at 249 gold and 186gpt.
 
robbus I am not sure, if you are aware of the attributes of the Colossus. One thing is that it could trigger a GA for Comm civ. On its own, it won't. However once you finish the GL you will trigger it.

The attribute I wanted to point out is the extra commerce. That only applies, if you are getting a commerce in that tile already. That means it is important to get a road on any worked tile in that town.

The Colossus was finished in 1125BC and you still do not have a road on the cow at 550BC. That cost you 2gpt. So about 25 turns or 50 gold up in smoke. Gold can be used to pay for deficit spending on research. This is one of the more important uses along with some judicious rushing.

Another key issue for me is you are researching HBR and not getting on to a new government. You do not need horses right now. You do need to get out of despotism asap. The next item would be to get Construction to be able to build aqua's.

You want to get Athens past size 6 soonest. These are things that will make you out perform the AI.
 
I decided to make a run at the 1914AD game from the start. The thing about all these games and nearly all the Regent/Warlord games I see posted for advice is they get behind and stay that way.

The causes are all the same. Lack of aggression and a combination of worker shortage and structure excuberance (from my pov). The games all have decent to quite good starts and can usually be won from even a quite late save.

So I wanted to go ahead and post a log to present a possible guideline. Many choices
could be changed and make only a small difference. The point is not that this is the best method or perfect or even all that good.

The point is with some attention to empire management, not MM, some knowledge of the AI moves, you could win these games with ease. Barring a very poor start, Regent is a cakewalk. It can be played as Always War with no strain.

What I did was to find my PTW CD and get the game working so I could use the editor.
I created a map using the seed of the 1914 save. Verified the start locations and generated a map.

It looked like it was a match, but it may not be exactly a match, it is very close for sure. Started a game and made a reasonable log.

For those that are reading I will give away the end, so you can skip the log. I won by conquest in 1778AD, and got the end screen in 1780AD. Log to follow, with a few pix. Everyone involved already knows the map anyway.
 
I had to repair my PTW install and d/l the patch and apply it. Now I went ahead and gen up a map with the seed for the 1914ad game. Using the viewer I located all the start locations for all the settlers. I think anyway. The map looks to be the same, but I am sure some things are not exact.

Start the game and I found on the start location, rather than move. Not sure why you moved two turns as not much gained and two turns lost.

To me the game is over from the first hut as I got a settler. At Regent the AI will not be able to over come that boost. Hooked up the dye and then the cow. Found Sparta with the free settler on the river silk.

BTW I shoved in a video=1280, but that is still making all the other things like notepad way too large. Del it and add KeepRes=1.
Spoiler :

3350BC (T13)
start WC 9 turns at 90%.

3150BC
Met Hannibal. One more issue with PTW is the score (F8) does not give the turn number.

2950BC
I see Hannibal had a worker on a cow and I was next to it, so I captured it. That will hurt him and help me (slave).

2900BC
start Myst

2430BC
start Poly

1990BC
rWarrior has won four fights, being attacked by archers and has not promoted.
I have killed an archer and a warrior by Sparta.

1790BC
I had made peace last turn and we each tossed in a tech (Masonry from Hani and Pottery from Alex).

Then I spotted a damaged Num escorted a settler and could not help myself. Back when I played Civ3 and PTW I played with Arrian. He like to do this and then kill that tribe off, before they met anyone.

That way you did not have a bad rep. We started calling that the Arrian deception and I figured it was appropro here. Now Hannibal is doomed. I have not built any hops. Just archers, after a couple of warriors.

1650BC
start Monarchy

1550BC
Got a promotion finally.
Found Thermopylae
All towns connected and worked tiles have water or mine.

1350BC
eArcher kills rNum.

1225BC
I set up a trap with an archer covering archer and attacking archer died and promoted another archer. Two elites now.

975BC
start Wheel in 4 at 80%.
Found Corinth
Warrior busts a camp.

875BC
start IW

825BC
Made peace and I tossed in CB and Hannibal tossed in Writing.

775BC
finished Oracle
start Map Making

730BC
I see Carthage is down 3 techs and I revolt.
I draw 2 turns, yeah. No need to adjust citizens as I have 2 lux.

690BC
Settler finally reaches site Found Delphi
It is on the river and the coast. So Hannibal is cut off from the river. I cannot recall if another river exist on this land.

We are now a Monarchy, long live the King. I checked and actually Carthage is down 5 techs as two they did not have the prereqs.

510BC
start Math
I have my first hop now, just in case we get an uprising or Hannibal decides to come.

390BC
Found Pharsalos
Far tip to the east on a hill bringing iron in.
start Construction
Need aqua. Note that a road was already in place for the new town.

310BC
I have seen most of the continent and Hannibal has three towns. Paris finished the GLB.

I know there are three civs there so they are ahead of us as they get in more trades. maybe more huts. Galleys seem stronger as I have sunk two and no damage, no promotion either.

IBT:
make it three and now a vet.

250BC
Found Knossos

230BC
finished HG

210BC
Found Argos
Filling in the eastern end. All below the desert is in our border.

IBT:
barb horse dies on a sword.
Galley sinks in the west. Would have made land next turn as the other will.

190BC
Same sword smites another barb horse.
Looks like it is an empty island. I felt I had to not go east as I knew the big continent was that way. This may in fact be the eastern edge of that land.

IBT:
sword goes elite after another defense against a barb horse.

150BC
start HBR
No trades as Carthage is down 7 techs now.

IBT:
last barb dies on 5/5 sword.

70BC
start Philo
Traded territory maps and he gave 10 gold. My land is all closed, so no big deal.
It looks like two small islands to the west.
Horses are connected, both of them.

10AD
start CoL

130AD
start Currency

150AD
Theveste autorazed by elite archer for 13 gold.

190AD
finished Great Wall
capture Carthage killing 2 nums.
galley lands next to Germany.

IBT:
get calls from Bismark, Brennus and Joan.
 
Spoiler :

230AD
Sell Math to Bismark for gold, map and contact with Isabel.
Trade Poly to Spain for Currency and gold though I was nearly done researching currency.
Trade poly to Joan for gold and Lit. Everyone want to trade Lit on the last IBT, but I did not want to give up any techs during the IBT. FYI they would have been traded to all and I would have gotten little.
start Mono

250AD
Feudalism was the free tech.
Switch GL to Sun Tzu.
eSword kills rNum and gets a leader. Send home to form army. Yes I could rush the Sun Tzu, but unless they get a leader I will beat them to it easily. I have a big head start and no one is in the MA afaik. BTW it turns out there are 4 nations on this landmass. No wonder they were doing well in research (for Regent).

260AD
Found Herakleia
Nasty business, eArcher follows the cats and kills rNum and we get a second leader.
Autorazed the town, which I did not get the name.

270AD
vSword kills eNum in Utica, lost only 1HP.
vArcher kill rNum and autorazed Utica.

290AD
Formed 2nd instead.

320AD
1st struggles a bit killing a rNum and autorazes Leptis Minor.

340AD
We kill the last of the nums and autorazed their last town.
Goodbye Carthage

350AD
Found Ephesus

370AD
Found Thessalonica

390AD
Found Rhodes on the jungle island to the east.

400AD
start Chivalry
Still no one else starting Sun Tzu.

420AD
Found Eretria

470AD
Found Troy

480AD
Found Marathon fills the island.

520AD
Found Halicarnassus
Found Pergamon it is on a tiny isle on the East.
finished Sun Tzu
Someone finally finished GL. I did not build it as I was afraid it would trigger a GA.

530AD
start Engineering

630AD
One of the two boats sunk just 1 tile from shore during IBT. The other managed to find Cathy and we see another border.

Vikes and Russian want my territory map.

640AD
Trade territory maps all around. I have contact with all.
I see I forgot to post the start of Invention about two turns back.

750AD
start Gun
Switch knight to Leo.
All are down at least 6 techs, excpet Russia as they got a free tech and are down 5.

860AD
start Theo

940AD
start ED

1020AD
start Music may as well get Bach.

1060AD
finished Leo

1090AD
start Astro
Have a palace and Sistine for pre builds.
All tiles on mainland have a road. All jungle there cleared. Just a few
tiles left to mine and those are not being worked yet anyway.

Most of the jungle cleared on Rhodes. All tiles with a road on Pergamon.
Cannot water as none available.

I am filling two islands to the west now.

1170AD
start Chem
Switch palace to Bach, switch Sistine to Copes.

1180AD
Upgrade several galleys and rush 3 partially built caravels. Will have 7 boats.
Sending 2 armies (2xsword and 1xknight), 7 knights, 3 slaves, 1 settler and 4 muskets to say hello to Bismark. Going to drop on the hill next to Leipzig. This cutting iron and increasing my defense. Have to take down the town to found town.

1200AD
finished Bach

1230AD
DoW Bismark. Fill 1st and 2nd.
Knight barely kills spear.
Knight kills last spear and razes Leipzig for 2 slaves.
Found Second

Knight barely kills spear in Berlin.
Finally get a promotion as knight kills spear.
Knight kills sword and take Berlin.
Armies block access on way to Hamburg.

Use 6 caravels and some gold to rush harbor in Second.
Send last caravel back for more units, when they are ready.
None of the civs have more than 43 gold and most have 0.
AFAIK Bismark has the three towns I see.
Berlin sits upon Furs, so now I have the magic 3.

1240AD
2nd drops to 2hp killing 2 spears in Hamburg, ugh.

1250AD
1st has no problem with a sword and takes Hamburg.

1255AD
start Metal

1265AD
finished Copes
eKnight wacks a sword that stopped next to Hamburg.

1270AD
Knight kills spear in Konigsberg.
Knight retreats from spear.
Knight kills that spear.
1st kills an archer capturing the town. They had not connected the iron here.
Peace with Bismark, he had nothing to offer. He is now OCC.

I have half the pop and more than a quarter of the land of the world
Athens has more culture than then next largest nation.

1290AD
DoW Spain. Finished all improvements on mainland. Sending workers to capitol to do rails later.

start MT

1300AD
knight kills archer next to Salamanca.
eKnight kills spear in town and get a Leader
knight kills spear ands captures town. Form 3rd.
Talk about weak, Spain has no roads in Salamanca. I do not see any on my way to Barcelona or going towards Toledo.

1305AD
2nd kills spear in Barcelona.

1310AD
2nd kills spear and captures Barcelona.
Knights kill 2 archers next to Salamanca.
 

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