WHY does Global warming happen ???

havuoksa

Warlord
Joined
Oct 7, 2008
Messages
189
Location
Finland, South Coast
...browsed through the forum quickly about global warming and found out only that it's possible to 'mod' the deserts to grasslands. But WHY does global warming happen???

I'm very surprised there isn't anything to this on Civilopedia. Is it because the overall unhealthy points of the whole planet or is it just because enough turns have passed?! That would make perfect sense if it happened because of SOME REASON. I know many are angry about this feature, so anyone who knows answers to this...there's some RESPECT available! ;)

And is it possible to make it a more rare feature if it's not possible to fight against it?
 
Aside from nukes, global warming occurs from unhealthiness buildings. Forges are included but are small, the widespread use of factories, coal plants and power usually triggers it, drydocks, airports, and so on help.

Note that these are not cancelled out by health modifiers to keep your cities from turning green and foggy. Health resources, aqueducts, public transportation, recycling centers, the environmentalism civic do not help cancel out the pollution that factors into global warming. In fact they may actually indirectly make it worse, since it lets you build more polluting buildings without apparent consequences.

In BtS 3.13 global warming was removed, aside from nukes. In 3.17 it was brought back but is now somewhat cancelled out by the total number of forests and jungles on the planet... unfortunately the AI really likes to cut those down so good luck being the planet's largest forest preserve. :p

Personally I turned it off, just not fun for me to deal with.
 
Good that there is a reason, if it just would have been because of the turns played in the game it would have been the lamest feature of this game! I try to fight against it for...one.more.time. It would be cool to turn it to more rare event though...
 
If you want to change how powerful global warming is, just make a copy of GlobalDefines.xml and put it in the My Games/Beyond the Sword/Custom Assets/xml folder and tinker around with the various codes regarding global warming. Here are the pieces of code regarding global warming, you can easily find them by searching for "warming" or whatever.

Code:
<Define>
<DefineName>GLOBAL_WARMING_TERRAIN</DefineName>
<DefineTextVal>TERRAIN_DESERT</DefineTextVal>
</Define>

...

<Define>
<DefineName>GLOBAL_WARMING_PROB</DefineName>
<iDefineIntVal>20</iDefineIntVal>
</Define>
&#8722;
<Define>
<DefineName>GLOBAL_WARMING_FOREST</DefineName>
<iDefineIntVal>50</iDefineIntVal>
</Define>
&#8722;
<Define>
<DefineName>GLOBAL_WARMING_UNHEALTH_WEIGHT</DefineName>
<iDefineIntVal>20</iDefineIntVal>
</Define>
&#8722;
<Define>
<DefineName>GLOBAL_WARMING_NUKE_WEIGHT</DefineName>
<iDefineIntVal>50</iDefineIntVal>
</Define>

Global_Warming_Prob is likely the easiest way to lower it, just turn it down. Changing the number to zero kills global warming completely.
 
Hey thanks very much! I think I'll try first to put the modifying terrain to plains instead of desert, so that it's at least workable afterwards, nevermind those towns lost forever...:mad:
 
. .. .. .. . it doesn't work! The game crashes before getting to main menu. I did exactly how you said, changed the terrain to plains (used the capital letters PLAINS instead of desert which should be the correct term), copied it to my games/bts/custom assets/xml. What can be wrong...
 
Can you copy the lines between

<DefineName>GLOBAL_WARMING_TERRAIN</DefineName>

and

</Define>

It should read

<Define>
<DefineName>GLOBAL_WARMING_TERRAIN</DefineName>
<DefineTextVal>TERRAIN_PLAINS</DefineTextVal>
</Define>

[Edit]It definitely works... changing DESERT to TUNDRA is what I prefer to do :P

Not that I have seen Global Warming in any of my games... its usually a rare occurance...[/Edit]
 
When I first edited a custom xml, I ran into the same problem, the game crashed during loadup.

I don't exactly know what the problem was, but messing around and retrying repeatedly I managed to get it to work... what I think I had ended up doing to get it to work was when editing the custom xml file, I right clicked and used "Edit" rather than "Open with --> Notepad/Wordpad". Don't know if that's what you're doing though, but that's all I got.
 
digitCruncher, i've written all exactly how you wrote.

Joshua368, thanks again, I might try the "edit"-option. Since I already re-installed the game TWICE, it might be easier to use the world-builder to change it to plains every time that happens...
 
thanx for the welcome! ...nice and helpful people here! And cheers to your Republic from the rainy Republic of Finland! I like beer too, glump glump...
 
Yeah, we Californians get pretty spoiled by the warm sunny weather. :D
 
The original copy of GlobalDefines.xml, is it from Civ IV folders or from BTS?! I've used BTS, it's so obvious that it would be it. But can it be the one from civ IV?! What have you used? I would hate to test it all again, i've had to re-install both games and their patches twice, and on my computer that's an era.
 
That was the key: everyone who don't know this, when you "tinker" around the .xml files, do NOT use the "open with"-option! Instead, use "EDIT" from the menu. And a BIG hand on this goes to Joshua368, thanks again!

So, what i did was I changed the global warming terrain to plains instead of desert. That makes much more sense, there's the big loss, especially on your decades of growing the cottages to towns and poof, they're gone, but now the terrain is at least workable again, so your entire game won't get ruined, but you still want to fight back the global warming. Like in real life. Recommend!
 
That was the key: everyone who don't know this, when you "tinker" around the .xml files, do NOT use the "open with"-option! Instead, use "EDIT" from the menu. And a BIG hand on this goes to Joshua368, thanks again!

So, what i did was I changed the global warming terrain to plains instead of desert. That makes much more sense, there's the big loss, especially on your decades of growing the cottages to towns and poof, they're gone, but now the terrain is at least workable again, so your entire game won't get ruined, but you still want to fight back the global warming. Like in real life. Recommend!

All right, congratulations. Nice to know I actually stumbled into the solution earlier and my guess was correct. :lol:
 
I've looked through the XML with editplus3 and it never causes that weird 'save changes to document?' when no changes were made. Editplus is free and downloads in like 3 seconds. Great tool for looking through and writing source code.
 
thanx for the welcome! ...nice and helpful people here! And cheers to your Republic from the rainy Republic of Finland! I like beer too, glump glump...

havuoksa,

Finland, hunh?

Well then, Mitä kuuluu? :D

Yeah, we Californians get pretty spoiled by the warm sunny weather. :D

Supr49er,

Oh god how spoiled are we when it comes to the weather? It's crazy beautiful, espeically in the SF Bay area where I'm willing to bet you're from with that name. ;)
 
havuoksa,

Finland, hunh?

Well then, Mitä kuuluu? :D



Supr49er,

Oh god how spoiled are we when it comes to the weather? It's crazy beautiful, espeically in the SF Bay area where I'm willing to bet you're from with that name. ;)

Actually the central coast - Paso Robles, and I work at Cal Poly (San Luis Obispo). But I grew up in the city of San Francisco. :D
 
Hyvää kuuluu, kiitos! ;)
...not that common for a Californian to do Finnish!

And a great game finally over, Monarch level here i come!
 
Back
Top Bottom