The idea that playing on slower speeds is like playing at a lower difficulty seems to be pretty widely accepted. Anecdotal testimony would seem to support this pretty well, but I have noticed that the reasoning doesn't seem to be well articulated.
The usual explanation is pretty vague and is something along the lines of "the AI just doesn't get its act together on Marathon."
I figure I'll take a stab at one possible explanation. Everything costs more in production and gold on Marathon speed.
However, you don't really make proportionally less GPT in a Marathon game. You also don't need 3x as many units. Regardless of speed, it still only takes 3-6 units to take a city. It still only takes about 1 unit for every 3 AI units to defend.
Attrition is not necessarily greater in a Marathon game. So even though initial costs were 3x higher, you're not necessarily spending nearly 3x as much over the course of the total game.
Is this about right, or are there other major factors at play? I'm very curious since I'm still moving up in difficulty and playing a wider variety of game speeds and map sizes.
The usual explanation is pretty vague and is something along the lines of "the AI just doesn't get its act together on Marathon."
I figure I'll take a stab at one possible explanation. Everything costs more in production and gold on Marathon speed.
However, you don't really make proportionally less GPT in a Marathon game. You also don't need 3x as many units. Regardless of speed, it still only takes 3-6 units to take a city. It still only takes about 1 unit for every 3 AI units to defend.
Attrition is not necessarily greater in a Marathon game. So even though initial costs were 3x higher, you're not necessarily spending nearly 3x as much over the course of the total game.
Is this about right, or are there other major factors at play? I'm very curious since I'm still moving up in difficulty and playing a wider variety of game speeds and map sizes.