Why doesn't the max population = the max # of worked tiles?

Divaythsarmour

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Joined
May 1, 2007
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352
Location
Massachusetts USA
It occurs to me that a city can have a maxium population of 31. Even with a courthouse, you would only have 25 possible tiles to work. So what is the benifit of the other 6 population?
 
Your citizens don't need to work tiles to get a bonus. If your citizens aren't working tiles, they still produce hammers or something else (I forget the exact benefits, but the bonus is bigger for larger cities).
 
The other citizens work the "city tile".

# Working the city tile gives at least one production resource and an amount of trade (0-5) that depends on the city population.

* Laborers (Pop 1-6): +1 production
* Vendors (Pop 7-12): +1 production, +1 trade
* Traders (Pop 13-18): +1 production, +2 trade
* Merchants (Pop 19-24): +1 production, +3 trade
* Importers (Pop 25-30): +1 production, +4 trade
* Exporters (Pop 31): +1 production, +5 trade
 
The other citizens work the "city tile".

# Working the city tile gives at least one production resource and an amount of trade (0-5) that depends on the city population.

* Laborers (Pop 1-6): +1 production
* Vendors (Pop 7-12): +1 production, +1 trade
* Traders (Pop 13-18): +1 production, +2 trade
* Merchants (Pop 19-24): +1 production, +3 trade
* Importers (Pop 25-30): +1 production, +4 trade
* Exporters (Pop 31): +1 production, +5 trade

and here I was thinking it depended on city buildings... hey wait a minute! a size 25 city gets better benefits from citizens than from th sea! Even with the east india company! and a future tech!
 
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