DaveMcW
Deity
- Joined
- Oct 8, 2002
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- 6,489
By this time, the capital had reached size four...
...Even though I still didn't have Masonry
You only had three 5-yield resources at the time, you should have built a settler at size three.
By this time, the capital had reached size four...
...Even though I still didn't have Masonry
With just one warrior in my entire civ?You only had three 5-yield resources at the time, you should have built a settler at size three.
I replayed the opening I described above, attempting follow your rule. There are some errors in the way I described it. Here's how it actually worked. It's from the latest Emperor Cookbook, BTW, so if you want to try the start feel free. I moved one north from the starting position, reasoning that the Blue Circle had probably spotted seafood. Sure enough it did. If you replay it, please do the same.
The capital was built on a plains hill and had a pigs, a fish, a forested deer and plains stone in the BFC. We start with TW and Hunting. Not the best starting techs but certainly useful given the position.
I started a worker while researching Fishing. Next came AH, Mining and Masonry. Right? Work those five-resource tiles. When Fishing came in, I switched to a workboat. Back to the worker who finished just in time to start corralling the Pigs. Road, then camp and road the Deer. Move on to the Stone.
Meanwhile my scout died early to a lion, defending on a forest hillBuild continued with two warriors. By this time, the capital had reached size four. The first warrior went out to explore. The other looked around a bit and then came back to fogbust at the selected site of my second city.
Next I trained a second worker. Even though I still didn't have Masonry, the two workers could build a few roads and then work together on the Quarry.
After I finished the second worker, I switched to a third warrior. After all, the capital needs an MP. I discovered that the warrior would arrive in two turns with growth in three, so I switched to working the lake. This meant that both the warrior and growth would arrive in three, giving me some extra commerce on top of it.
Result: I arrived at size five and my fifth tile was only a three resource (with potential to become four once I learned BW, which was my next tech).
Is there something wrong with this sequence? Should I have only trained two warriors? That means that either I would have had no explorer or no MP in the capital. The latter is possible I suppose. Surely you are not going to send the settler out on its own. I should add that, after the settler, my next build in the capital was a workboat for the second city. I couldn't have done that without the MP.
This is my general experience. I arrive at size five before I am ready for my first settler. Not always, obviously. But usually.
Possibly, it might have been better to finish the sequence with settler-warrior-workboat instead of warrior-settler-workboat. I'm not convinced though, because the second city is not valuable until it has its food. In any case, the difference between the two is very small.
I didn't say that. I DID say that I needed the MP in order to build a WB for my second city.Hopefully this becomes more of an example than a derailment, but no you don't need that military police until barbs threaten to enter your borders.
Just using him efficiently. Perhaps I could have gotten up to size five even faster if I had skipped the roads? How exactly does this advance your argument?And you said your worker was building roads, which is not an early priority, when your health caps is sound.
No way. There are no hills to mine until after BW. I do agree that when you have lots of hills to mine, it is a good idea to get the settler out sooner. In the typical case, there's about zero to one. More often, as here, zero.Not all would agree, but if you had built your worker first before a workboat, you would have netted more worker turns, if they were needed. This works well if you have extra hills to mine for later on.
It is pretty close to useless, making about 1 gpt, and the opportunity cost is stark. This really is the point. I can have a second worker, two more warriors, a workboat and a capital at size five in exchange for a second city which is barely able to support itself. The workboat will probably be ready at about the same time either way. But what a cost!And again, a second city is far from useless.
It is pretty close to useless, making about 1 gpt, and the opportunity cost is stark. This really is the point. I can have a second worker, two more warriors, a workboat and a capital at size five in exchange for a second city which is barely able to support itself. The workboat will probably be ready at about the same time either way. But what a cost!
And what would I have done with this settler?
True. Not every location needs seafood. But it sure does need a worker. Training a settler before you have workers to develop its land is simply wrong. The opportunity costs are enormous.settled of course. We can argue for ever. But on that map you do not necessary need workboat in scond city.
True. Not every location needs seafood. But it sure does need a worker. Training a settler before you have workers to develop its land is simply wrong. The opportunity costs are enormous.
There is plenty of land to settle. Too much for the economy actually. Dave's solution was to only build three cities and it sure seemed to have worked.You missed the point.
Worker normally goes with a settler. Capital builds another. I did that pretty routinely lately and i like results.
Workboat is another sorry. Which might change preferences.
And what is oppurtunity cost for not having land to settle?
I replayed the opening I described above, attempting follow your rule. There are some errors in the way I described it. Here's how it actually worked. It's from the latest Emperor Cookbook, BTW, so if you want to try the start feel free. I moved one north from the starting position, reasoning that the Blue Circle had probably spotted seafood. Sure enough it did. If you replay it, please do the same.
The capital was built on a plains hill and had a pigs, a fish, a forested deer and plains stone in the BFC. We start with TW and Hunting. Not the best starting techs but certainly useful given the position.
My head hurts. Y'all must be playing on the uppermost levels. This kind of thing makes very little difference on Prince.
My head hurts. Y'all must be playing on the uppermost levels. This kind of thing makes very little difference on Prince.