Many people saying that they believe some features are good or bad and that what define the fact do they like or dislike game.
For me particular features does not matter, Vanilla Civ 4 had a lot badly implemented features that was fixed in patches/expansion packs.
That is does matter and what did keep me coming to civ 4 for many years was reply ability. In every game I had an idea how to play particular trait for my particular situation.
Which wanders would be most useful, how to get most of every thin. And when game finished I had a lot of ideas which I would like to try in future games.
After playing Civ 5 for 5 days I run out of thinks to try. It is simply too linear, you can try only that many thinks, mostly limited by happiness and policy implementations.
I will not going to talk about imbalances, it is fixable, theoretically.
Winning starting position defined by number of 3 food ties with additional plus of amount of rives side ties and hill ties.
From memory, it is grassland cows, fish and oasis.
You can not move from starting position, my initial settler was killed by barbarian on second turn, as it finished 2 ties from barbarian camp.
But that is theoretically fixable. What is unfixable is linear character of the game, not possible with out changing a lot of different base conceptions.
and the worst thin is: that I can not even see how I can make this game richer...
For me particular features does not matter, Vanilla Civ 4 had a lot badly implemented features that was fixed in patches/expansion packs.
That is does matter and what did keep me coming to civ 4 for many years was reply ability. In every game I had an idea how to play particular trait for my particular situation.
Which wanders would be most useful, how to get most of every thin. And when game finished I had a lot of ideas which I would like to try in future games.
After playing Civ 5 for 5 days I run out of thinks to try. It is simply too linear, you can try only that many thinks, mostly limited by happiness and policy implementations.
I will not going to talk about imbalances, it is fixable, theoretically.
Winning starting position defined by number of 3 food ties with additional plus of amount of rives side ties and hill ties.
From memory, it is grassland cows, fish and oasis.
You can not move from starting position, my initial settler was killed by barbarian on second turn, as it finished 2 ties from barbarian camp.
But that is theoretically fixable. What is unfixable is linear character of the game, not possible with out changing a lot of different base conceptions.
and the worst thin is: that I can not even see how I can make this game richer...