no they arent...u must research replaceable parts to recieve guerillas...that is if i am correct about 8 sciences into the industrial age... The only reason i see that u are losing guerrilas is this. Your (6,6) guerilla is attacking a (4,2) Med. Infantry. If the M.I is fortified it gains a 50% defense bonus. So now it is (6,6) v.s (4,3) if u are crossing a river to attack give the defense another 50% bonus from its original defense so (6,6) vs (4,4) finally if the city u are attacking is on a mountain the defender gains another 50% bonus so the worst possible result is (6,6) vs (4,5) there is still little chance they should destroy u time after time. I have seen an entire army of calvary and guerillas fall to the dutch mercenary (1,4) now thats crazy...Longasc said:Guerillas are often still in the Middle Ages, at least in terms of ideology. So the Medieval Infantry and the Guerilla are on even levels.![]()
dgfred said:Fear the ball and chain!![]()
Tomoyo said:Things like this is why we have artillery.
Tomoyo said:Things like this is why we have artillery.
naa... they beat tanks.ronok said:Spearmen are known to beat Mechanized Infantry, anything can happen in this game.
Longasc said:Dell19 and juballs2001, you did not understand me. I was referring to real-life Guerillas fighting for some old-fashioned ideologies and calling that the great revolution.![]()
Siddhartha said:but I think its ridiculous a that a spearman or even a pikeman can take out a tank. If a spearman is the best unit a civ can come up with vs a civ that has tanks (or cavalry or whatever), then it deserves to be destroyed quickly.
I have also noticed that while the AI seems to be able to produce indestructible spearmen etc, I cannot do the same. I have never been able to produce a rifleman who, with one red bar left, can take out a dozen infantry men, but the AI seems to be able to.
Dell19 said:Are you putting too much emphasis on realism rather than gameplay? Sure in practice modern units would almost always win, there might be exceptions with stolen weapons and asking what a spearmen unit really represents in the modern age, but in a game it wouldn't be much fun to be the first to research a powerful unit and then be able to take over the world. Wouldn't that be even more unrealistic? Also whilst you may be comparing machine guns against other weapons we could also compare organised armies like legions. Shouldn't the Roman UU have double the stats of all other units of the era so that the Romans can show how amazing their armies were?
Siddhartha said:I think the combat generator needs to be adjusted. I realize that the game needs to maintain some balance by having early units maintain some defense/offense values as you go through the ages, but I think its ridiculous a that a spearman or even a pikeman can take out a tank. If a spearman is the best unit a civ can come up with vs a civ that has tanks (or cavalry or whatever), then it deserves to be destroyed quickly.
I have also noticed that while the AI seems to be able to produce indestructible spearmen etc, I cannot do the same. I have never been able to produce a rifleman who, with one red bar left, can take out a dozen infantry men, but the AI seems to be able to.