Why is domain none making my gunship invincible, when no-one else talks of this prob?

RED DIAMOND said:
Like? Maybe I missed something.:)
Well, it's not a huge deal but I think having choppers that can at least temporarily fly over water, or at least move over coastal tiles (so that they can cross narrow channels without the need for transport) would be great.

In fact, I'm baffled by this system that puts such an arbitrary movement resitriction on flying units (air domain) and what's more, creates a situtation in which an air unit uses land domain to move.
 
Belizan said:
Or, for instance, the other night, I implemented fuel-based airplanes. Trouble is, they are invulnerable (practically) on offense, because setting them to domain None was the only way to get them to "fly".

Well, I see this and the reason mentioned above. Its a bad tradeoff I think too. A fuel based system they had in the past was most likely the best way to handle air units in turn based games, I agree.

Sometimes I just have to stop wondering why computer gaming compaines take out proven useful features/systems in lieu of newer less effective systems/features in the advanced games of a series.

I have come to the conclusion that the gaming industry never keeps that same team that made say civ2, when they are making civ4. The "new" team is most likely younger, has more business/time constraints than the prior team, sees the prior version as "old" and has an agenda for the "new" version, and in doing so, overlook/gut certain features/systems in leiu of "their" pet feature/systems "they" think are neat and cool.

This is why we have the current air/land mix system we do now. No not cool.:rolleyes:
 
I just bought civilization IV because I heard it was a badass game, but my roommates friend stole it before i even got it out the box, anyone wouldnt know a place I could get it. Don't want to spend more $ to buy it again...
 
CallMeCeasar said:
I just bought civilization IV because I heard it was a badass game, but my roommates friend stole it before i even got it out the box, anyone wouldnt know a place I could get it. Don't want to spend more $ to buy it again...

I know where to get it, go to roommates friends room, knock on door and get it back :)

(in other words, i think this sounds like a very lame excuse to get a warez version...)
 
RED DIAMOND said:
Sometimes I just have to stop wondering why computer gaming compaines take out proven useful features/systems in lieu of newer less effective systems/features in the advanced games of a series.

Actually, I don't wonder about the removal of the fuel system in civ 4. I could comment about their goals to make Civ 4 more approachable for the casual gamer, etc. But really... Civ 4 turns last *years*. No plane has enough fuel to stay in flight for years. Civ has always used abstractions and aproximations for various real world issues and concepts. The shift from fuel based range to the idea that planes, relative to deployment of troops and armor, move at a different time ratio makes perfect sense to me.

I also appreciate, however, that some people love the idea of empire with technologies (the name I use for the mother of all exponential growth games). Coding fuel dependent units was easy given the various pieces had already been solved by others and myself on these boards. I couldn't sleep one night, so I coded it up. There are, of course, many other reasons for having multi-domain units, as others have pointed out.

Defectiv said:
I know where to get it, go to roommates friends room, knock on door and get it back :)

(in other words, i think this sounds like a very lame excuse to get a warez version...)

*laughs* I thought it was so lame, I wasn't going to dignify it with a response 8). But really, is $100 too much to pay for Civ? 8).
 
boneys26 said:
even if it is, it should still be set to 20 just like the original file and yes the AI uses it and No my chopper still gets killed

In v1.52 Gunships are 24 strength by default. ;)
 
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