Why is Settler sneaking STILL a thing??

eobet

Chieftain
Joined
Dec 8, 2010
Messages
72
First thing that happened to me is seeing a god damn settler sneaking between my borders to settle on the far lands behind mine.

It's still so absolutely unrealistic and ridiculus.

This happened all the way back in Civ 4 too, but at least there were penalties for distance to the capital.

Now, I don't think that was a great system, but a simple tweak would be penalty for distance to closest border, and I think that would solve this in quite an elegant way.

Also, of course, just like in Civ 4, telling the AI to stop settling near me gets completely ignored, so war is the only option.

Am I the only one who finds this really immersion breaking? I know Civ is more like a boardgame now, especially with these cartoony graphics which aren't realistic at all, but still...

(I swear I left the exact same feedback for Civ 5 when it was released, btw.)
 
Still learning the new systems, but it seems you don't have enforceable borders until you get the Early Empire civic (may have the name slightly mangled, sorry -- up way too late playing :D).
 
I don't see it as immersion breaking. Look at maps of Medieval Europe and see how haphazard the borders were. It is safe to say that was common until the age of imperialism.
 
I do that if I want a resource, or want to contain a Civ I mean to eliminate later.
 
Yeah I think there needs to be a small fix for the AI that they consider all the settling locations close to them before travelling to the other side of the continent for a settling spot that's really no better than what's next door to them. There's an added problem that the settler that spends 30 turns trying to settle this far away spot is keeping the AI from properly expanding close to home. It makes it really easy for the player to find good city spots into the AD era.
 
I am ok with sometimes, but sometimes its hilarious. I was Arabia and the scourge of the world after forward-settling on America to grab an Iron deposit right outside Teddy's capital. Teddy is mad but whatever... then I see Spain sneaking a Settler past my shoreline into the middle of continent, so I denounce him, wait 5 turns, and pounce. All heck breaks loose; Teddy declares on me, and Pericles decides this is a good time to send a wave of missionaries before my religion has popped, so I'm forced to declare on him too. Somehow survive the 3-way war... and Spain is first to surrender. Well, that's when Greece decides to try the religion spam trick on Philip... not a minute later Greece and Spain were at war.

And that's when I see it. A second attempt by Philip to bring a Settler to the same spot, unescorted. Even tho Pericle has like 30 units knocking on my door. He quickly takes the Settler, so I kill his unit and claim it for myself and end up with a second free Settler courtesy of Spain.

That said... I really feel captured Settlers should perish when caught. Or at the very least turn into Builders.
 
I don't see it as immersion breaking, it has happened in the past many times. From ancient Greece and Phoenicia, the Vikings and the Anglo-Saxons, or the great colonizers since the renaissance (Russia, Portugal, Spain, England, France, the Netherlands, etc.). Settler sneaking has happened many times in history ;)
 
First thing that happened to me is seeing a god damn settler sneaking between my borders to settle on the far lands behind mine.

It's still so absolutely unrealistic and ridiculus.

This happened all the way back in Civ 4 too, but at least there were penalties for distance to the capital.

Now, I don't think that was a great system, but a simple tweak would be penalty for distance to closest border, and I think that would solve this in quite an elegant way.

Also, of course, just like in Civ 4, telling the AI to stop settling near me gets completely ignored, so war is the only option.

Am I the only one who finds this really immersion breaking? I know Civ is more like a boardgame now, especially with these cartoony graphics which aren't realistic at all, but still...

(I swear I left the exact same feedback for Civ 5 when it was released, btw.)

It isn't a problem for me except for the fact they do it so incompetently. It really slows their development and more often then not it winds up being Barb meat, then I get a free settler. The AI is what it is.
 
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