Why is the AI so @!&*$% up?

gjts00

Arrogant American
Joined
Mar 29, 2001
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I've seen a lot about the vast myriad of problems with the AI. I was just wondering if anyone knows why it's so flawed.

1) Why do all the other civs always team up against the human player(s)? Every once in a while I can arrange an alliance early on in the game. But then as soon I don't bow to the demands of my partner or ask for a favor in return they "cancel this worthless alliance".

2) AI civs seem to have the amazing ability of floating a battleship the very next turn after they get automobile.

3) They attack my cities (defended by phalanx unit surrounded by city walls) with elephants & win. I do the same thing with crusaders & get my @$$ handed to me!

4) I could go on, but I think that I've expressed my point to the extent that any further examples would be nothing more that b****ing.

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Thou who goes to bed with an itchy butt wakes up with a smelly finger.
 
Although the development team of civ 2 flaunted the new and "wonderful" AI in civ 2, it has turned out ot be a dumbs*** for civ players. Instead of programming the computer to use better strategies and tactics in the upper skill levels of the game it just made it cheat. If you're playing on the upper levels of skill take a spy and investigate and enemy city. You'll find out that they only have to spend about 2/5s of what we do to build anything. The computer also cheats in combat too. It always knows what city to nuke and where your units are, etc...

Hopefully, it will get better with age.

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<FONT COLOR="blue">"BEWARE MY WRATHE"</FONT c>
 
Wow. He left out a buncha stuff, like bombers never crashing, Triremes never sinking, the 'blinking' peace treaty(only exists in one direction, gets renewed every time you strike up a conversation so the AI can continue to violate your territory), the list goes on and on. . .
 
Originally posted by gjts00:
4) I could go on, but I think that I've expressed my point to the extent that any further examples would be nothing more that b****ing.

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If I'd added all the flaws this thread would've taken me a week to write.



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Thou who goes to bed with an itchy butt wakes up with a smelly finger.
 
Originally posted by gjts00:
1) Why do all the other civs always team up against the human player(s)? Every once in a while I can arrange an alliance early on in the game. But then as soon I don't bow to the demands of my partner or ask for a favor in return they "cancel this worthless alliance".

Actually, they team up against human player only if he is 'supreme'. This happens only after 1750AD. Apparently this was implemented to give the human player more challenge in the endgame.

When I play OCC (One City Challenge), my power is more like 'pathetic'. I have no problem keeping alliances and receiving gift until 'Space Flight'. Then the AI really gets mad and if I don't give them what they want they surely will cancel alliances and start sneak-attacking and sending diplos/spies to steal my techs.

 
Originally posted by BlueMonday:
The computer also cheats in combat too. It always knows what city to nuke and where your units are, etc...

What's really sad is that it knows where your units are, but still insists on attacking veteran musketeers in mountaintop fortresses, rather than going around that little lake to the side where the only defense is a horseman with self-dug fortification on grassland!

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DEATH awaits you all...with nasty, big, pointy teeth.
 
I like the fact the computer cheats...gives it a chance as no A.I can really cope (without cheating) as proven by Transport Tycoon where the A.I didn't cheat...every RTS game the A.I can control every unit individually, THAT is a bigger advantage than those the civs get but still they get whooped.

The MPGE is even better than pure civ2 as the A.I is much better...an example is the barbarians don't come up to my city to fight if i've done in their other units with an attack (horsemen go!) and merely wonder around the interior.

The A.I can't cope with the concentration of an empires army vs 1 city tactic that I employ when starting a war...except in this mulitplayer game where the romans are vast (A.I controlled) got gunpowder b4 us and got leonardos
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)...my brother doesn't know what to do with them...I'm waiting for my ironclads personnally!
 
Sometimes I'm just so sick of the AI "strategy" that I just stop playing a game. Especially when I'm dominant because it drives me crasy to see that he just keeps on doin' stupidities.

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That's not good, getting sick due to a *silly* video game... Civ has been created for fun and entertainment
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I don't mind AI stupid actions. After all, thanks to them I can win
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I've never been a gifted guy, nor a good general.

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Genghis K.
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Guys, thats why its called eity, because its really hard.

The ai can build things like the pyramids and gardens more easily, and has stronger units.

If you want to cheat take ai.text file and make your battleships cost minus 10k gold !!!! ( tried tested and true. )
 
Come on, give them a chance! You know how hard chess AI is to design, because there are hundreds of thousands of billions (literally) to play the first ten moves! But Chess is played with 16 pieces each on 64 squares.

Now think of Civ!
 
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