It takes 2 diamonds to convert one citizen from sad to content or from content to happy. Looking at Artamus, I see
3 converted from content to happy = 6 diamonds
1 converted from sad to happy ..... = 4 diamonds
1 converted from sad to content ... = 2 diamonds
Total ........................................ = 12 diamonds
One entertainer contributes 2 diamonds. With the 50% marketplace bonus, 3.
That just left me having to figure out where those other 3 diamonds came from. Had to be the luxury rate.
I took two images, before and after, of converting a tile from food to a specialist, in this case an Entertainer. See what happens when you click on them in sequence. I cannot figure it out. Why is that diamond showing up? I thought it represented a luxury item - not a converted citizen. And the ENT did end the city disorder.
See attached images:
- Hamburg Civil Disorder before ENT
- Hamburg Civil Disorder after ENT
This is all so confusing. Maybe I should start a new thread on TRADE?
Anyway, the only place I found "diamonds" to be mentioned is in the section describing the City Display Window:
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Trade: Trade is produced by Roads through Plains, Deserts and Grasslands, by Rivers, by Oceans/Lakes, by squares containing Gold Mines or Gems, and by Caravan trade routes. trade arrives as luxuries, taxes, and scientific research, depending on your trade rates. For example, if your luxury/tax/science rates shown on the map display are 3.3.4, 30% of your trade arrives as luxuries, 30% as tax revenue, and 40% as science. At these rates, a city generating ten trade would convert that into three diamonds of luxuries, three coins of taxes, and four light bulbs of research.
Trade may be increased by trade routes established by Caravans, by certain types of government, by the Colossus Wonder, and when a city celebrates "We Love the (King) Day".
Luxuries: These are shown as diamonds. For every two diamonds of luxuries produced, one content citizen becomes happy. Luxuries are most useful for making people happy, especially in very large cities that may have a large segment of unhappy people that need to be countered.
The amount of luxuries generated may be increased quickly by creating Entertainers, a type of Specialist discussed below. Luxuries may be increased by raising the luxury rate of trade brought in. Luxuries are best increased by increasing the amount of trade the city generates. The amount of luxuries brought in by trade may be increased by a Marketplace or Bank.
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I think I see it now... the rate is determined by the Trade you have set up for your nation. How that is set up doesn't matter at this point. That is a given. So given that it is 3.3.4 (as seen in the Map View), then automatically your City Display shows 3 diamonds, 3 gold, and 4 light bulbs.
Those 3 diamonds are then used to convert citizens from sad to content OR from content to happy, as determined by the game's design.
I never realized how important Trade is!
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So ok, I may be dumber then a rusted nail in a hundred year old wood plank, but at least I am beginning to see the intricacies of this amazing game... and this is only CIV 1 - the DOS version! *phew* no wonder people call him "
the Sid"

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