why japanese why

forevergta

Chieftain
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May 21, 2004
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4
hi friends...
i'm the roman emperor and i have a huge country but i cant take japanese main city..when i get kyoto (japanese capital city) , they take it back with their "fabulous culture" :cry: there are 9 resisters in city..how can i destroy them and how can i keep kyoto ???
ps : i'm sending every soldier which can go there but it's not helping...
 
Ummm... You destroy them if you killl all their cities... (and settlers) I thought you knew that. If you are sendig every soldier there and it still flipped, you clearly don't have enough soldiers. Maybe tell us more about the game?
 
Try sending a huge stack of units to the city all at once. Also, starve down the city to kill off the people.
 
japaneses are in an island and it's hard to go there with ships... and japanese are very well soldier so it's hard to go there and it's hard to fight with japanese....
i will send more detail..
 
This is one of Civ 3's major fallacies. Cultural conversion in wartime is far too easy, no matter how many soldiers you have prowling their streets. You can starve cities down by converting all of the citizenry into entertainers.
 
You can also starve them down by building (rushing) lots of workers. I think you need one soldier for every japanese citizen, one for each tile in Kyoto's 21 under Japanese control, and three for each resistor to guarantee that Kyoto would not flip.
 
Starving down the city is probably your best option. You could also send in some workers, and add them to the city to make your laborers like you.
 
To starve a city simply make all people entertainers - this also helps to prevent unhappiness and flips and they will die - because they have only the food production of the city square left.

Then send in workers or settlers and add them to the city - it is often a good idea to starve a city down to 1-2 and then repopulate it with your people.

It will take some turns, but you do not get a rep hit for razing and you get all remaining buildings and must not start from scratch. It is also highly useful if the city has a wonder.
 
I always try to starve a city if possible as I dislike the idea of raizing cities, even if it is the better option.
 
Do not send many units in the city. only a few are needed to stop resistance and military defence. station the rest outside it to retake it if it flips back.

city flips depend on the following things:
-number of foreigners in city
-number of squares in city radius under opponents control
-distance to capitals
-culture of both nations
-culture produced in city by each of the players (iirc)
-riot / we love the king (double or half the chance)

the first 2 are the majar factor, the others are multipliers to it. if you can get the first 2 to 0, you wont have city flips.
so:
-starve the city to have as little foreigners as possible.
-destroy all surrounding cities he has so there are none of the tiles owned by him. (or capture them, but then those would defect)
-have more culture than the opponent
-try having your civilians happy.

the first 2 of those procudece a number like : 3 citizens and 6 squares makes 9. that number is multiplied by factors for the other given influences. So that will give a number in dozens. From that number, for every unit in the city one is substracted. meaning you would need to park your whole army there for it to be safe (and if its not enought to be safe, you risk losing that army)
 
I read somewhere, someone lost around 50 units by culture flip. If u wanna keep it, IMO, just keep enough for resisters, and let the rest of your units next to the city. If it flips again. Take it again. But I prefer razing for city size more than 6 (free workers) if it has no wonder. If it does have wonder, bombard the city till size 1 :D
 
I always try to starve a city first... lol but if I lose more than one or two men in a culter flip...... I raze it, wonder or no. You cant rush workers in a resisting city, it wont let you, and anyways who wants a bunch of next to useless French workers? STARVE THEM INTO SUBMISSION! WHAHAHAHAHAHAAAA
 
I am pretty sure you do not have enough units in Kyoto...
If you manage to put twice as many units in city as it's population is you have very small chances on it to be flipped, and to starve the city it's better make city population tax collectors instead of entertainers, this way you would have an additional income.
Downside of city starvation is it takes long time and I usually like to reduce captured cities to population 1 just to make sure it doesn't culture flip on me, and i don't need to keep too many units garrisoning the city.
It's good to have Communism or other similar goverment where you can do pop-rushing.
This way as soon as resistance is over you can pop rush population and reduce it to 1 just in one turn.
I personally don't like raising cities because in many cases those cities can become quite productive or as in case of Kyoto they may have some wonders built that are nice to keep.
 
It may be somewhat unconventional, but I'd say nuke 'em! That'll lower the population. But if you're not that advanced yet I'd say just go with continually bombarding them. But the nukes do the job quicker... :nuke:
 
If you manage to put twice as many units in city as it's population is you have very small chances on it to be flipped

I just thought I had better say, that the number of troops required per population is related to the relative culture and the relative distance to the 2 capitals. 2 units per pop is OK if you have a good culture, but if yours is significantly less (in my pressent game I have 1/40 of the English culture) 2 units per pop will not make a significant difference (I think I would need about 40 units per pop point to have no chance of flipping). Check out a calculator like Flip Calc and put some numbers in, it is quite suprising (to me) how many units are required.

I try to get as many units in the city on the first turn, when it will not flip, and then starve it. If it flips while I starve it, then I retake it and that reduces the pop as fast as if you were starving it.
 
You could pillage all the irrigation around it too, that way if it flips again while you're trying to starve the pop, it'll keep starving even when the japanese have it. You'd have to fix it all when you got Kyoto for good though.
 
i used "taking city more than one" plan..
i got in city and left one legioner (viva rome :) ) after one turn japanese take city back and then i attacked again...this time they have five resisters , not nine...so it was easier than first time..
thanks for your helps...
 
When I go on a rampage, I usually go with the starving technique. Except, I convert them all to tax collecters if possible. And I only leave one defender in the city, and start rushing workers. The population will drop very fast and eventually there wont be anyone left to resist. Then start emphasising food production. Once your civillians are more than theres (essentially pop level three) Your pretty much golden. As a side not, seems that the more units you put in a city, the more tempting it is for the computer to wipe them out with a flip. But I'm sure the computer doesn't think like that ;)
 
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