I can't stand the pace of Standard, blitzing through tech levels and units going obsolete before I've managed to produce more than 3-4 of them and MAYBE getting a few turns of combat with the first one.... if I want a fast-paced strategy game that'll end in under 2 hours, I'll play Age of Empires III. I want my turn-based strategy games to be immersive and epic so I preferred Marathon; however....
This pretty much sums it up. Their marathon pace was a good concept/poor execution. In some games it even devolves to clicking "Next turn" several times in a row because of increased production time as well as research leaving little if anything to do... and good luck getting replacement units churned out before a Peace Treaty expires after you were nearly decimated.... so, I've designed my own game speed: Legendary. It's even slower paced growth/research than Marathon but uses the production/build/construction times of Standard, leaving you able to churn out buildings/units quickly but them to take longer to go obsolete...
Everyone ITT is saying that units last longer in Marathon, and I've found that not to be the case since they take longer to build. Proportionately they're in the field just as long as any other game speed before being upgraded.
Marathon is a nice concept, but production, growth, etc needs to stay at a constant scale IMO.
This pretty much sums it up. Their marathon pace was a good concept/poor execution. In some games it even devolves to clicking "Next turn" several times in a row because of increased production time as well as research leaving little if anything to do... and good luck getting replacement units churned out before a Peace Treaty expires after you were nearly decimated.... so, I've designed my own game speed: Legendary. It's even slower paced growth/research than Marathon but uses the production/build/construction times of Standard, leaving you able to churn out buildings/units quickly but them to take longer to go obsolete...