Yes Protective had been talked to death since Warlords. It is very useful after gunpowder but compared to say Aggressive, which just happens to always be useful from beginning to end... well maybe not the end since tanks and mordern armour don't get the free promos.
Protective's weakness happens to occur during the early game before gunpowder where most offensive players tend to not build archery units and prefer to defend with other units.
I actually pretty much do that too, my defensive unit is the Catapult at that point in time, if the AI just happens to send a SOD then I just Collateral Damage it to death then pretty much any unit can clean up.
It's other weakeness is it's cheap buildings (some traits relies heavely on it's cheap buildings like Expansive and to a lesser extent Organized) which happen to also happen to be very situtational, hecks 99.99% of the time I never build them, probably because of the way I play military where all my defensive wars occur outside my city so why build walls or castles?
the secondary benefits of cheaps buildings are ok (wel walls dont' have a secondary benefit) but they obsolete too early, castles have a very short lifespan and even if I delay the obsoleting tech, it sometimes conflicts with my playstyle (eg - Economics eventually leads to coperations and Sid Sushi).
There's also the fact that the cheap buildings actually obsolete, do you know any other cheap building in the game that actually obsoletes??? I can't think of any, sure there are some cheap buildings you can't build because of map type but still being useful for only 1/4 or less of the game is very unappealing.
There have been many ideas on how to improve the trait though.
Eg
- Extend the lifespan of Castles
- Give Walls a Secondary benefit
- Great Wall should require 3 Walls before being available to be consturcted like SOZ.
- Cheaper EP Missions
- Increased EP Points Accumulated
and many more, not all of these should be included in the game
zenspiderz said:
cheap walls and castles are no worse than cheap barracks and drydocks. Barracks are pretty cheap anyway and you don't really need to build them in every city and drydocks hardly need be built at all except in one or two cities.
Well your Playstyle maybe different but whenever I play Aggressive I make sure I build a Barrack in every city I know that can grow to size 6 because I'll eventually draft it later in the game becuase that extra 2XP from Barrack and Theology will be useful for 1 Promotion. Almost always, all of my cities will grow beyond Size 6.