BoredCitizen
Chieftain
- Joined
- Jun 29, 2012
- Messages
- 8
I'm not a fan of the map generation algorithm. My understanding is that it works by first generating the map, and then giving score to plots in order to decide where to place the players.
I was wondering why that is, as many of the problems (I have) with the resulting maps can be solved by first choosing locations for the major & minor civs, and then generating the map and features around them.
I started working on an algorithm (barely got anywhere so far, as I'm reading up on some interesting theory first), and I expect that in practice, this approach has its own drawbacks compared to the current method.
Just wondering if anyone more experienced/familiar has any insight which might save me from wasting my time, or help me in my endeavors.
I was wondering why that is, as many of the problems (I have) with the resulting maps can be solved by first choosing locations for the major & minor civs, and then generating the map and features around them.
I started working on an algorithm (barely got anywhere so far, as I'm reading up on some interesting theory first), and I expect that in practice, this approach has its own drawbacks compared to the current method.
Just wondering if anyone more experienced/familiar has any insight which might save me from wasting my time, or help me in my endeavors.