Why quests are bad

Except that its not about difficulty but about immersion.

When I play a strategy game where I can make good informed decision, and see the results, I get immersed in the role of a competent leader.
When I play a strategy game with hidden information and huge luck factor, I just get frustrated, because as soon as I understand the mechanics, I see beyond the illusion.

This is why the quest system (and the prophet spawning system in GnK) breaks immersion for me.
 
I do agree that this argument seems a little silly no one is really against having the option of seeing all the quest data (or rather, this discussions seems like an argument when it actually isn't). Anyway, just to add another perspective, I do like not having all the information sometimes just for the sake of surprise. The quests do add some immersion for me, but also it's just fun to not know everything when you're starting a new game. Of course that surprise aspect will wear off, but I don't think a system is worthless just because it's mostly fun for the first 50 or 100 hours.

Of course, different players are different. Civ has always been played a lot of different ways. So, I think there should be a ton of check mark options in the settings.
 
Minecraft is not a competitive multiplayer game in which 1 player wins and everyone else loses. It's not a valid comparison.

neither is civ:BE.... civ was developed and still is a single player turned based game, at its core.

Multiplayer was added, to satisfy an audience, at a detrimental impact to the single player game IMHO.
 
Yeah, the CiV multiplayer ruined the single player mode for me too. I realized how much better the multiplayer is, and could never go back :)
 
If you're looking for an immersive story driven game experience then there are about 3000 things better than BE*.

Plus you could just have a game option "hide quests" so that everyone else can play the game without hating life, and you can still play exactly the same experience (well, after their first game they also have to give themselves a lobotomy, lest their memory ruin future plays for them...).

*Unfortunately the same almost goes for strategy games at this point. ( <- Hey look, it's the point of this thread!)
 
Multiplayer was added, to satisfy an audience, at a detrimental impact to the single player game IMHO.

Adding multiplayer was not a zero-sum. So what exactly, if anything was cheapened by the addition of multiplayer? :confused:
 
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