Why so bad game performance?

The complaint is still absolutely valid, not that we're likely to ever see a Civ4 patch now that 5 is out.

However, software development teams have to prioritize which issues to fix based on a lot of factors, of which the individual user's pain is only one. Maybe, as you say, there aren't enough people actually experiencing the issue enough to complain. Or maybe it'll take months to fix properly when the developer only has two weeks, so they spend it doing an easy nerf to Quechuas instead. Or maybe the click-handling code was written by somebody who quit and left a rat's nest that nobody understands or wants to touch for fear of breaking something larger. Impossible to tell from the outside. But I think the most likely explanation is probably more along these lines rather than Firaxis just being deaf to users.

If that's their defense, I call BS and bury that argument 999999999999999999999999999999999999 feet underground with a minecraft diamond shovel. HERE are some of those "priorities" they picked over FIXING BASIC CONTROLS:

1. Introducing a bug in whip/chop overflow. An admitted bug by them, that was then never patched out
2. Making barbarian galleys spawn 4x as much
3. Introducing a bug in "spread culture" missions in espionage, in an attempt to "nerf" a strategy that only elite players knew and frankly is impractical in most cases.
4. Nerfing the redcoat/cossack but leaving prats, quechas, war chariots, and immortals untouched.
5. Introducing new tech requirements to block strategies executed only by good players (CS sling is one example)
6. Adding new content to a game that isn't done with its mechanics (this joke is a running theme in civ)

Notice the pattern? You might, because it's the same idiot pattern as in civ V. Rather than fixing basic gameplay, firaxis looks at things that high-level players might do to get an edge (even if the edge is small or arguable that it's even an advantage) that seem "exploitative" or divergent from expected gameplay. They then "patch" those things out while leaving the core issues with interface/balance/etc untouched. This has been their approach to their flagship series at least since civ IV release; well over 5 years this incompetent garbage policy has been in place.

You want to defend their choice of nerfing esoteric things that aren't even used consistently over GAME PERFORMANCE and BASIC CONTROLS? Really? I wouldn't go that route if I were you. That's getting on a sinking ship on purpose. That argument is toast, don't get on the titanic post-iceberg! Come back man!

If firaxis isn't "deaf to users" regarding UI problems across multiple games, the people making decisions on what is a priority are instead ignorant. Flagrantly ignorant. AAA titles that are SUPPOSED candidates for GOTY (what a sorry joke that is) DON'T HAVE THOSE KINDS OF FLAWS.

And no worries, it's not like they're neglecting IV in favor of V. I quit playing/providing input on V somewhere around the 4 month post-release mark, with some familiar and new problems:

1. Ludicrous turn times resulting for massed unnecessary recalculations
2. A completely broken joke multiplayer that essentially forces anybody competent to NEVER end their turn before the timer expires
3. By the way, that timer has only one speed, "molasses"
4. Click on a unit and give it an order. 95% of the time, it will execute that order. Other times, it will move a unit that clearly reads "ranged attack" or move a unit that is actually somewhere else because for SOME reason the game can't handle the user input rate!!!!!!!
5. Large maps have issues to the point of advertising their existence is nigh-fraudulent.
6. The lack of DLC in MP and general state of MP (allowing fewer players than is supposedly possible) is explicitly fraudulent.
7. Balance? What balance?
8. Canned cookie cutter. With star shapes. I hope you like selling luxuries and spamming RAs/maritime. I hope you like doing that a lot.
9. VCs that are actually more borked balance-wise than civ IV. Well, they at least showed me they can do something I thought impossible.
10. Modding trollololololol
11. Fake difficulty. By the metric ton. Tonne.
12. Hidden gameplay rules - the mantra of 1980's nintendo hard returns!
13. The UI in civ IV is inefficient and crappy. Civ V's requires 2-4x the #inputs to do the same thing (not counting moving units individually even!). OUCH.

And people on my youtube channel wonder why I refuse to let's play it. When they refused to patch ANY of these things and instead started putting out more DLC (and charge for it) despite some false advertising about MP, I threw in the towel on the game. It's one thing to play for money; that's standard practice in firms. It's another to deliberately produce a shoddy product and continue to milk + market it when you know it as such...a rush job that will never be finished. They're free to do that, but the reputation hit for the travesty that is civ V and MUCH of their behavior in civ IV is a black mark on the franchise. A >5 year black mark. This series dies at IV unless there are MAJOR changes made in the organization or it gets passed away from the firaxis/2k marriage entirely to someone new. Maybe blizzard? Their controls work.

Civ IV certainly has some of these issues, but it functions a lot better and has way more strategic depth.

I quit when, after the 2nd patch, I still couldn't stand "playing" MP games with polycast because you still couldn't move after pressing "end turn". Assuming you can even get more than 3-4 people into a game, that one rule 100% ruins MP to the point of being a joke...and they WON'T TOUCH or even ATTEMPT to prioritize a UI more on par with 1995 than 2010-2011. Civ V is a spectacular failure until it passes gameplay 101 checks.

One of those checks is extremely relevant to this thread: the resources used. The resources used vs "recommended specs" is a joke. You can't play 1/3 of the content in the game in serviceable fashion under recommended specs...when any of the content should work with "minimum" (IE the minimum required to play the entire game). Civ V took every bad thing with civ IV's coding and flagrantly made it worse. Civ IV is painfully inefficient and stupid with processing cycles...but it can be worse. Oh yes it can.
 
You want to defend their choice of nerfing esoteric things that aren't even used consistently over GAME PERFORMANCE and BASIC CONTROLS? Really? I wouldn't go that route if I were you. That's getting on a sinking ship on purpose. That argument is toast, don't get on the titanic post-iceberg! Come back man!

Just to be clear, I wasn't offering a defense of Firaxis, just a plausible explanation of why these basic issues are still there. All I'm saying is, it's probably more a case of incapacity than indifference.

And no worries, it's not like they're neglecting IV in favor of V. I quit playing/providing input on V somewhere around the 4 month post-release mark, with some familiar and new problems:

Right, and how many patches have there been to V? I've lost count.

After 20+ years in the software business, I've gotten pretty good at recognizing a dysfunctional development shop when I see one, even from arm's length. I worked at a number of them before I mercifully landed at my current gig. Maybe there's something else at work entirely, but from where I'm sitting Firaxis shows every sign of being the sort of place where the pressure to code quickly overrides any concern about coding well.

I think we're in violent agreement.
 
"violent agreement" is a nice touch. Count me in for one.

There are several things in a game that MUST work, otherwise the content doesnt even matter. I dont have a complete list, but a reliable UI, actually playable game pase and fix, understandable rules are a MUST for each game. Notice how graphics doesnt occur? Watch Minecraft. That game works and it has crappy graphics at best! Its not a strategy game though.
I wonder who is responsible for that. The crappy UI is not just a glitch, its notorious in Civ IV and V. Its symptomatic for the game development process. I reckon that it cant be patched because that would require to rewrite most of the code. And yeah, part of that problem comes from the driving force of the project. Maybe, just maybe, Civ5 should have spend 1/10 as much money on graphics and instead made a proper game. At its current state, its a second MoO3 for me and I have to call my self a fool that i went into the same trap twice. It feels bad, really. And no patch can change that. Firaxis has made its statement, twice. I dont buy from them again unless the crowd convinces me otherwise. Sulla, I salute you.
 
Programmers are rarely UI usability experts. Most of them use some sort of text based interface.
 
Just to be clear, I wasn't offering a defense of Firaxis, just a plausible explanation of why these basic issues are still there. All I'm saying is, it's probably more a case of incapacity than indifference.

SOMEONE is being overly indifferent. You don't 1) know about and 2) deliberately leave flaws at the fundamental level of gameplay in the game for over FIVE YEARS as a developer...and then REPEAT the EXACT mistake in the sequel without getting the "indifferent" tag. I don't know who's ultimately in charge there. At this point, I don't care to know. However, that person or persons is extremely indifferent to the issue and apparently indifferent even to whether the game plays well or not. You don't get an "incapacity" argument for half a decade; unless you're merely asserting that the powers that be are so incompetent they're incapable of making a good title :lol:.

And yeah, part of that problem comes from the driving force of the project

Driving force that gave NO concern to said UI. The reason they need to rework the code to fix it and won't is the same reason they never did it right; they'd rather put their resources elsewhere or not use them than address fundamental mechanics before release. They were clearly aware of UI as a problem; it's been a problem since before they even CONSIDERED civ V as a title, because it's been a problem since at least IV beta. You think they didn't know then? How fast did you think I saw issues in V? How fast do you think the other testers did? Surely, the guys in IV weren't stupid as some of those names are among the game's better players. As an organization, firaxis/2k marriage has shown, repeatedly and emphatically, that they DO NOT CARE about GAMEPLAY 101. Broken mechanics/controls/whatever is ok as long as the title sells. That works for a title or two, then the franchise rep goes to the toilet. V pushed the community too far, and this gamespy bribery GOTY joke nonsense doesn't make them look even a tiny shred better.

Programmers are rarely UI usability experts. Most of them use some sort of text based interface.

You'd think we'd at least get some decent hotkeys then, but even THOSE don't work. In EITHER game...well in V they just didn't bother with most of the good time-saving hotkeys. You get worker actions there and that's it for the most part @#$#@$.

And while programmers might not be UI usability experts, WHY THEN DO THEY NOT HAVE SUCH EXPERTS ON THE TEAM? And if these programmers are so busy running the normal code that they CANT do the UI, why does the game run like crap on recommended specs?

Part of the reason I'm so angry about this is that I really like the civ franchise and it's being "daggered" by the developer itself. It's one thing to make design decisions that some may favor or not. However, putting out an objectively poor, rushed, shoddy product which is bug-ridden, doesn't run all of its features properly, and messes up in departments games 15+ years old got right right is not the stuff good developers are made of. Firaxis behavior is not something we can give them a pass for any longer; this is pattern behavior over the stretch of two major releases in their flagship series with a SERIOUS and CONSISTENT downward trend.

"rarely UI experts"? From the supposed best makers of TBS, they can't figure out a UI? HAHAHAHAAHAHHA.

Let's bring 3DO back. HOMM can dethrone this current joke that calls itself civ V as best TBS. Arguably, it always was anyway since at least THEY could figure out UI...back in the 90's already too!
 
You don't get an "incapacity" argument for half a decade; unless you're merely asserting that the powers that be are so incompetent they're incapable of making a good title :lol:.

Ailing software companies can and do limp along like zombies, for as long as they can keep bringing in enough money from investors and customers to keep the lights on. I've seen some that did this for a lot longer than half a decade. Looking back at some of the development nightmares I've seen in my career, it's hard for me to believe how long some of my former employers lasted.

The declining quality of Firaxis' products is the most obvious sign that not all is well there but it's not the only red flag I've seen in the last year: Layoffs. Lead designers leaving. Whole game engines being written in-house from the ground up. Demos not being released in advance. Multiple patches.

I guess what I'm trying to say is that, while I hope I'm reading all these tea leaves wrong, my gut tells me that, with Firaxis, we're witnessing a slow-motion train wreck. The most likely scenario is that they continue to milk Civ5 for several years with DLC and so on before they finally go under and take the franchise with them. If they don't want this to happen, then before they can properly fix the broken software they probably need to fix the broken culture that produced it in the first place.
 
The broken culture you are talking about is: "Money is the most important thing in the world." Good luck fixing that.
 
The broken culture you are talking about is: "Money is the most important thing in the world." Good luck fixing that.
While I'd tend to share your pessimism, it's not always that simple. There has been examples of firms working hand-to-hand with community members in order to make a game both profitable and enjoyable for the not-casual player. Civ4 was a step in this direction. They didn't go all the way along, but thanksfully modders took over, and once duely modded (with BUG, LoR and a few others), Civ4, despite some limitations, was a thoroughly enjoyable experience, at least for me. :)

Now, it really seems Firaxis has been drifting in a bad direction for at least two or three years. When a game is released with unadressed, critical gameplay flaws, it's a bad omen. Civ4Col was such a game. And apparently, so is Civ5 (which I haven't bought yet - not sure I ever will). I fear the Civ franchise is going the way the MoO franchise went... :cry:
 
The broken culture you are talking about is: "Money is the most important thing in the world." Good luck fixing that.

Software companies are like any other for-profit entity. Making money is the reason they exist, and if the board of directors doesn't think the executives are doing a good enough job of that they'll be handed pink slips like anyone else.

The bind they typically get into is that if they didn't pay enough attention to how they built the software in the first place they're faced with trying to continue to generate revenue off of something that's essentially broken at its core. It's like trying to figure out how to keep charging rent for a house that you built on an unstable foundation. You don't have the time or money to raze the whole thing and start over, so you plaster over the cracks, put on a fresh coat of paint, and muddle on hoping your tenants don't notice.

Fixing software isn't free. Staff needs to be paid and you can't work them to exhaustion unless you want a complete organizational meltdown. If whatever you've currently released isn't producing enough revenue to buy your engineers some breathing room, then what are you supposed to do? You focus them on things that will provide short-term boosts to sales and put off any major rework.

So, is Firaxis in this situation with Civ5? I don't know, but the signs so far aren't good.
 
Hello. :)

I am resurrecting this thread because I'm about to upgrade my PC and I'm wondering what to buy.

I mainly play LoR and FfH2. I always play on HUGE maps, epic speed.

Currently I own a C2D E6600 @ 3GHz, 2 Go of RAM (I'm stuck with XP until I upgrade) and a 8800 GTX.
Performance in the late game is excruciatingly slow. In FfH2, I can't play beyond turn 400 or so (I get a MAF error every other turn) - Fortunately, I generally win before turn 300 anyway, but still... :cry:

I'm considering 2 different upgrades: a minor one and a larger one.
Minor upgrade: AMD Phenom X4 955 BE, 8 Go DDR3, GF 560 Ti.
Larger upgrade: Intel SNB i7 2600K instead of AMD processor.

What kind of performance boost can I expect in each case?

Finally retired my four year old laptop, and got a new rig. If you haven't gotten a new machine yet, I highly reccommend this:

http://www.bestbuy.com/site/Asus+-+...lack/1257894.p?id=1218243761956&skuId=1257894

I'm in heaven. :cool:

I've been playing a Large Map LoR game (the same one I posted in S&T, and the LoR page a few weeks back), and it is just eating it for breakfast. I've got graphics on the highest settings, and it is just flying through everything. Played for hours the other night without any lag, and never needed to restart once.
 
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