its not vram issue.
i did more testing even on large map, and its alway the cpu the limiting factor - cpu at 100% all the time.... while the physicall memory never even touched 2GB (altogether with other programs.
this leads me to realisation that spending money on ram wont make the game go faster.
new cpu for old MB is useless, ditto for GC.
sot he only thing that remains for most users I think, is overclocking the cpu
A game made 3+ years ago, if made well, should probably not be taxing systems made in the past year to the point that there are 10+ second turn times in the late game.
But I consistently see CPU as a limiting factor also - 4 GB RAM and 1 GB graphics card that's reasonably new are not bottlenecks...but a 3 ghz processor with a good front side bus should NOT bottleneck the game badly either! This is a TBS! Why is it lagging systems more than first person shooters which essentially do nothing BUT whore graphics?! Don't get me wrong, shooters have strategic depth, but that genre should easily tax systems more with superior graphical detail and much more constant motion...that's not how it is though.
Civ IV is the only TBS I've ever played where I had lag trying to micro my units during a turn, or had to wait long periods of time on a new machine for the AI to do something. It's also the only major/popular TBS I've played in the last 10 years or so where the CONTROLS DO NOT WORK properly.
Ask the AVGN (angry video game nerd) what the #1 most important thing about a game is

. Yeah, being able to play it. Fortunately, you can play civ IV, but it gets really pissy when you shift click on a unit and it selects the WHOLE STACK, and proceeds to refuse to un-select a single unit without clicking off, when it randomly assumes you're pressing alt when you are not doing so, or refuses to let you select your land units in your naval stack. Trying this in single player, it's just a @#%# annoyance. Trying it in large-scale warfare on a blazing turn timer, or worse yet vs humans in simultaneous turns? Yeah, now we're getting things up the doop shoot from the game, such that the person who wins is the one who didn't get jacked by the interface (which, by the way, lies to the player...nice use of fake difficulty there

).
People can come down on me for @#$%ing in this subforum all they want, but what I'm citing above is a SERIOUS, UNDENIABLE flaw in the game that is a PRIORITY FIX OVER JUST ABOUT ANYTHING THAT'S BEEN SUPPOSEDLY PATCHED for balance, and YEARS after the game has been released, YEARS after it's been known, GUESS what HASN'T been fixed for IV?
The controls not working as they say *always* a valid complaint for a game. Some people don't like doing triple to what, 100x the actions that would be necessary if things actually worked.
Was tweaking unit strength really more important? Was making siege unable to strike amphibiously REALLY more important than fixing controls? Really?
I have yet to go a single game where these things haven't harassed me at least once when selecting a stack, it's not like it's a rare occurrence. I guess enough people don't do things to save micro, I guess...?