PhilBowles
Deity
- Joined
- Nov 20, 2011
- Messages
- 5,333
Ghandi I'm more okay with. Although he was never the "ruler", he was still the sole most powerful political figure of his time, and could quite well have become the ruler if it weren't for his assassination. He is the reason that India even exists, and (most importantly to this discussion), he was second to no one in India at that time. On the other hand, Theodora was just an influential advisor.
You know, if they picked Constantine the Great as Byzantium's figurehead, they could have featured him in the Fall of Rome scenario. Oh well. Wonder how they'll cross that obstacle.
Quite easily - they had Sveyn instead of Harald for Denmark in the 1066 scenario (although used the same graphic). And disappointingly the leaders in the Wonders of the Ancient World scenario all use graphics from the main game.
As for advisors vs. leaders, how about the civilization that got a fictional leader (Siam)? One whose actual leaderhead was based on the more recognisable former Thai prime minister Thaksin Shinawatra.
My argument is this: the target audience for civ has never been historically literate people. It is meant to be a historically themed game that uses a popular and oftentimes silly interpretation of history, and it works. Historical accuracy and sensibility are just not part of the marketability of the game.
That's always partly been the case (hence, indeed, the Zulus), but Civ has a sufficiently established fanbase to go beyond that. We've had comparatively little-known Wonders trump more famous classically-known sites (remarkably, Petra is getting its first-ever airing in Civ in the Civ V expansion, and I'm fairly sure it has a higher public profile in the West than Shwedagon Pagoda or the Porcelain Tower). While not portrayed with a great semblance of historical accuracy, I was very happy to see the Songhai in the game.
The Civilopedia used to have more historical info than it does now on each technology; now we have leaderheads with a synopsis of that civilisation whenever you start or load a game.
Civ IV named barbarian settlements with names of various minor tribes throughout history.
Civ V has invested effort in trying to recreate the languages of its civs, in some cases even the forms of those languages contemporary with the rulers, when even most students of history wouldn't be able to tell the difference between Babylonian and Persian (and I understand that Darius is scripted in ancient Persian, not modern Farsi).
There's always been the appeal to the Civ games of at least introducing unfamiliar historical sites/empires/rulers/concepts, even if the treatment hasn't always been faithful to reality, and I doubt the series would appeal to many people wholly uninterested in history. The proportion of Americans who know the basics of history may be small, but then so is the proportion of Americans who have ever played Civilization - which, while enormously popular for a computer game, has still sold only around 8 million copies over 4 editions (don't know the figures for Civ V), expansions included in that figure.