krille
CivDOS Fanatic
- Joined
- Sep 5, 2005
- Messages
- 337
Any ideas why Sid Meier didn't implement production overflow? Was this an intended design decision? Somehow it feels like it considering how it took until Civ4 that this was changed.
Example: Say a city has a Barracks at 38/40 shields and the city's production is 6, the next turn you currently end up with a Barracks and 0 shield in the next turn (any overflow is discarded). With proper overflow handling, you should've ended up with a Barracks and 4 shields towards your next build (or possibly 4 coins).
Sadly, the current implementation forces the player to wade through a lot of annoying extra micromanagement (switching between mined hills, ocean squares, etc to "time" builds exactly). This is not a big problem if you only have four cities to look after. But at 40 cities it's near impossible. (In my opinion it gets ruddy annoying beyond four cities and I stop doing it completely past eight cities or so.) I'm sure Whelkman would agree (I can imagine how 127 cities must be like).
I think this is the most annoying thing about Civ1 and something should definitely be done about it.
[Wishful thinking]Couldn't Sid release the source code or do a patch or something so we could have this 'fixed'? [/Wishful thinking]
Example: Say a city has a Barracks at 38/40 shields and the city's production is 6, the next turn you currently end up with a Barracks and 0 shield in the next turn (any overflow is discarded). With proper overflow handling, you should've ended up with a Barracks and 4 shields towards your next build (or possibly 4 coins).
Sadly, the current implementation forces the player to wade through a lot of annoying extra micromanagement (switching between mined hills, ocean squares, etc to "time" builds exactly). This is not a big problem if you only have four cities to look after. But at 40 cities it's near impossible. (In my opinion it gets ruddy annoying beyond four cities and I stop doing it completely past eight cities or so.) I'm sure Whelkman would agree (I can imagine how 127 cities must be like).
I think this is the most annoying thing about Civ1 and something should definitely be done about it.
[Wishful thinking]Couldn't Sid release the source code or do a patch or something so we could have this 'fixed'? [/Wishful thinking]