It's in a normal game and my first try at capture the flag and the princesses don't move back to my capital, it say stuff about it moving at the capturing units speed, why won't it work?
This is, I'm afraid, a well known bug. There's a thread listing the bugs here. The princess is number 9. Sorry, but there's nothing that can be done about this.
Well, my little daughter has a childs book about three princesses who live in a castle and they are so bored from doing nothing all day that they decide to switch roles with three of the chaimber maidens for one entire day. Now they have to do the dishes, clean the carpets, dig the weeds and milk the cows... By the end of the day they look so dirty and torn up, my daughter just loves that book. Can't count the times she made me read it to her... So I definitely have to answer that question with yes
In my upcoming mod "CCM" princess-units are working and a part of the economic system of the mod. They are autospawn HN-units giving 1 VP (victorypoints enabled) and a cash of 25 gold. I changed that system from the "reverse capture the flag" setting to the "capture the princess"-option and renamed the capture the princess option to "supply shipments".
I changed it, as I found it better to transport the flag-unit to the palace (capture the unit) than to transport it to a VP-location (reverse capture the flag). With both settings the option "Allow anyone to capture any flag" should be tickled in the scenario properties/Victory Point Limits page. And it´s necessairy to give at least one VP for each successful transport.
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