Sprenk
Prince
I've seen discussion of Wide vs. Tall in Civ VI in several threads, and I find myself wondering--maybe there's something for both play styles? Without Civ V's severe happiness mechanic, there's not much to stop you from carpeting the map with small cities, a la Civ II. But building up cities which can produce enough of any of the yields to be competitive looks like it's going to take more time and attention. There are "housing" limits which require extra buildings to surpass, and without that housing the number of districts in any city will be severely limited. In other words, there seem to be perks for going tall.
Will the benefits of each play style really be roughly balanced? Who knows, but it least the developers seem to be using the carrot of districts, not the stick of happiness penalties.
Will the benefits of each play style really be roughly balanced? Who knows, but it least the developers seem to be using the carrot of districts, not the stick of happiness penalties.