Wierd objectives

andy6474

Chieftain
Joined
Apr 13, 2001
Messages
16
Location
Australia & Singapore
What are some of the stranger civ games you folk have played? (Ie: ones where you were trying to do something different, instead of the usual conquer the world stuff)

In my case I once took a game past 5000AD. I was playing on the Earth map and I had during my 9000 year game, conquered and settled all the world (apart from one city in S.Africa) and cleared the huge forest in the north of europe/asia, only to later retreat my civilisation back to a single city in what passes for Indonesia in the civ map, and use settlers to turn every possible square on the earth map to forest. (It looked quite cool actually).
I then tried to help the last enemy civ redevelop and built roads and irrigation and railroads for them etc but I think I must have broken their spirit as they only half-heartedly expanded. A far cry from the merciless empire with whom Id fought a bitter nuclear war a few thousands years before...

(This was back in 1994 on a summer holiday between uni semesters and I was as you can imagine exceedingly bored at the time....)
 
Boy have I had my share of strange objectives. Once, I built a chain of units that went all the way around the world. It included some ships and whatnot, but it was literally a band of units that covered one complete row of the map. It happened initally by accident. I was moving units across a complex archipelago and had been for centuries. Of course, the enemies I was now fighting were on the wrong side, so to speak... I had gone the long way around. I noticed that I had almost a complete line so I thought I would finish it up.

Here's something else that's fun... surviving nuclear attacks! Develop your civ up well but don't expand beyond your main home continent. Get nukes first and share it with everyone then provoke them all bwa ha. SDI defense is of course out of the question. It's interesting to play around with nukes though you get to see just how damaging they are and can learn how to survive them. One of my cities survived 5 ICBM's before being wiped out. You see, not all the military units are killed, only a certain number. And with we love the president days you can get the population back fairly quickly. You can also build a continent wall which is pretty effective. You just put a unit on every square around your continent and make a big wall so no ships can land and no nukes can fly over.

Or there's a simple hopeless military campaign. Set the game to cheiftan and quickly build a single fortified city. Just barracks, temple, city walls... nothing else you need and get it around size 6. Makes sure you place it well and then build as many units as you can afford and set them up as you'd like. Now go into the cheats and set the difficulty level as high as it will go... Remember emperor is 4. I think it may go as high as 9 or 10. I've beat 6 myself, as I am oft to brag. But in this case you are not really playing to win. Just to keep your city alive. It takes the super civs a little bit to recover from being cheiftan morons, but once they get their act together you will find that their advantages are devestating... Tanks that cost 2 resources to build and nothing to maintain... Each civilization advance costing 1 lightbulb... Cities with numbers like 108 and 155 on them (for the size!!!). This is really a test of your military ingenuity. With perhaps 10-12 units, you will be taking on hundreds and hundreds. When I played this way I found it a real thrill and it was neat to venture out and take a look at these giant cities the other civs were building. Of course, I couldn't hold out forever. Even if I did, they would have built a spaceship soon (it was still about 1000BC!)

Yeah share some more stories people. Lets try each others' challenges!

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Civilization I Master of masters
Webmaster of Civilization I Fanatics Center
 
My former flatmate and I would often compete using the same map (ie saved game@4kbc)-usually on Earth map, to see who could get the highest population by the end of the game, or a set date.
This was always great fun, but usually ruined by the population bug (which corrupts the map in the DOS version when the population gets very high).
We could usually get around 200 million before the bug caused us to abandon our efforts.
btw: Does anyone know if this bug is still present in 'Civilization for Windows' version?
(I know the Amiga version never had it :)
 
Cool. I don't think there are any major bugs in civ for windows at all. Still, the population bug in Civ1 for DOS can be beaten by simply avoiding using the "civilization score" screen. Or, if you must, save first then view it then reload your game. The bug is caused by that score screen entirely. Still, there are other (worse) bugs later on if you get your score too high. Too many to track...

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<IMG SRC="http://www.civfanatics.com/civ1/units/mbimg/militia.gif" border=0> <IMG SRC="http://www.civfanatics.com/civ1/units/mbimg/phalanx.gif" border=0>
Civilization I Master of masters
Webmaster of Civilization I Fanatics Center
 
One time I was bored with the usual and so decided to create the world largest military buildup ever. As I created units, I put one in every square on the map. Once I had filled in the spaces between my cities, I began to encroach on the other civs square by square. I didn't bother wasting units trying to conquer enemy cities, I simply starved them out by occupying their production squares. I don't think I ever got every single map square covered, but I had quite the military quilt going.
 
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