Wierd Science

sabo

My Ancestors were Vikings
Joined
May 29, 2002
Messages
4,125
Location
Minneapolis, City of Lakes
I am currently in a Rep government in the middle ages. It seems no matter where I put the science slider my "Turns until I discover" stay the same!!

I've never had this happen before, has it happened to anyone else? Could this possibly be a bug? It's PTW 1.14 and I'm using Tet's mod.
 
Are you playing on a huge map? It may be you are spending so much on other things, especially troops, and earning so little from corruption that you are so broke that it doesn't really matter...

btw: do check how much MONEY you spend on research....
 
weird science?
wasnt that the name of a TV program where 2 nerd-looking guys made a girl in the computer named Lisa?
 
the tv show was based on a movie from the mid 80's starring anthony michael hall and a delicious babe whos name escapes me (although she later lost alot of her appeal by marrying steven segal)
 
hahaha this thread certianly spun quickly out of control
 
sabo - I have seen something like this before. In one of my Succession Games recently (I don't recall if it was ct3 or SUL5b) the current player noticed that we could research a tech in 34 turns at 100%, anything less took 40 turns. (He settled on 10% to get the added gold. :) )

We were a Rep in Middle Ages, too.
 
Mine is even worse, it will say 34 turns till I discover "invention" and my science slider is at 10% but if I crank it up to 100% I still have 34 turns till invention, wierd. So I'm playing the game with it set at 10% and I'm stealing and buying techs now instead of discovering them myself, kinda fun actually.
 
Ok I have just eliminated two civs so now I have bigger and more cities and the science slider seems to be working again.

it's wierd, I'd tend to believe what killer said but the fact that the science didn't change at all when you move the slider tells me it may be a bug
 
Originally posted by joycem10
the tv show was based on a movie from the mid 80's starring anthony michael hall and a delicious babe whos name escapes me (although she later lost alot of her appeal by marrying steven segal)

I know, I know, this is not on topic. Her name is Kelly LeBrock and she was one tasty little morsel. The english accent was pretty hot too:love:

Sorry, please continue on with the topic..
 
Huh whaddya mean you can't look at it 'till Saturday killer? Where are your priorities. The priority list should look like this:

1) Civ
2) everything else

:lol:
 
I'm having the same problem. In Despotism, I can spend 10% to 80% on Science and Republic is 15 turns away. However, I can see that other techs change from a few turns to many more turns as I change the percentage funds spent on research. So for me right now, it only effects a single technology.

Any ideas how to overcome this?

Thanks,
Norman
 
Any tech costs a certain amount of beakers. This cost is based on the base cost (noted in the editor) and on difficult level. example a tech with base cost 3 will need 75 beakers in Regent and 91 on Monarch (just a rough example not correct numbers there).

So depending how many Beakers your empire generates it does take more or less turns to get a tech. Since you must have at least as many beakers as needed this can result that it does not make any difference when you use your SScience slider. Example:
In one setting you make 20 beakers in another you make 22 . When the tech needs 200 beakers you will need 10 turns no matter which setting of the two you use.

To complicate matters there are two caps. One is no matter how many Beakers you generate you will allways need at least 4 turns to research and the second: No matter how few Beakers you invest you will need no more than 40 turns.(== lone scientist research: most used in Diety-games). The game counts the number of Beakers invested in a tech.


Especially in the beginning your Empire only generates few beakers and so it is quite logical that no matter on what setting your Science-slider is a expansive tech like Republic cost the same. Just count the beakers you generate in each town (via F1-screen) on both settings and you will see that the difference is not very big.

HTH and happy civing :)

Rowain
 
Except on the second Tuesday of the month when the wind is blowing from the North east and it's overcast, geez....
How much more complicated can it get?

Thanks Rowain
 
Actually, I like the caps. I remember in one game in Civ2, I got 4 future Techs per turn! Talk about racking up the score!
 
Well I'll be! Many thanks and kudos to Rowain, who enlightened me on this point. I had assumed that 16 beakers would make a dent in 15 turns, but I was wrong. When I cranked up to my theoretical maximum of ~22 beakers, Republic was only 12 turns away. But it didn't start out at 40 turns. Oh well.

In a different thread I saw the formula used for this calculation:
Research cost = MM*DM*(COST/100) *[1 - N/(CL*1.75)] - Research done so far. (courtesy Qitai), so where can I find the COST for each tech? And which editor are they referring to when they say "in the editor" below?

Thanks,
Norman


MM = map modifier(tech rate on world sizes tab in the editor)
Tiny 160
Small 200
Standard 240
Large 320
Huge 400

CF = AI cost factor(as on the difficulty tab in the editor)
For the purposes of the research cost formula, CF has a maximum value of 10.
Chieftain 10
Warlord 10
Regent 10
Monarch 9
Emperor 8
Deity 6

COST = technology cost as on the civilization advances tab in the editor.

N = number of civs on the diplomacy screen that have discovered the tech.

CL = number of civs left in the game
 
"The editor" means the civ3 editor (file in the civ3 base directory called "Civ3Edit.exe").

And can someone explain to me where the term "beakers" come from.
 
Originally posted by Norm!
Well I'll be! Many thanks and kudos to Rowain, who enlightened me on this point. I had assumed that 16 beakers would make a dent in 15 turns, but I was wrong. When I cranked up to my theoretical maximum of ~22 beakers, Republic was only 12 turns away. But it didn't start out at 40 turns. Oh well.

Well if you reduce Science far enough or set Science to 0 and create a Scientific-specialist you will find that you need 40 turns for tech (Exception if you had already done some turns of research)

@mydisease: Beaker is another word for the glasbulb used as a sign for tech in Civ3

HTH :)

Rowain
 
Back
Top Bottom