Heathcliff
Tactician
It seems to me that the changes all points toward making a game that will be an interresting multiplayer game.
1. Limited number of units. I read in a preview that one tile of Iron will support only one Swordsman. That will mean very few units per civilization = faster turns = better for multiplayer.
2. Removed several features that enhanced the singleplayer mode in civ 4, but played a very minor role in multiplayer. Like religion. As human does not care for which religion they have when they choose who to like and not.
3. One unit per tile. Will provide more tactical battlefield instead the civ with the largest production and best technology always wins. That will be interresting in multiplayer.
4. Expanded diplomacy options. This will make more player interaction. I always thought one of the flaws in civ 4 multiplayer was too little player interaction. I wouldn't be surprised if there are more elections like UN or AP to boost player interaction in civ 5.
5. The scientific agreement (like they have in the space game - galactic civilizations) will make nations that fall behind in the technological race a better chance to catch up to the leader. This chance of comeback, will be good for multiplayer. So that players who gets a bad start just won't quit.
6. Better "battle.net" where players can find games easier, see other players skill level to make interresting games etc.
I have played Civ 4 both multiplayer and singleplayer. I prefer singleplayer Civ 4, If I want to play a multiplayer game I play Dota.
But maybe if Civ 5 is made to play multiplayer it will have a longer lifetime then. Because all singleplayer games gets repetitive when you have played them many times.
And multiplayer games are the future.
1. Limited number of units. I read in a preview that one tile of Iron will support only one Swordsman. That will mean very few units per civilization = faster turns = better for multiplayer.
2. Removed several features that enhanced the singleplayer mode in civ 4, but played a very minor role in multiplayer. Like religion. As human does not care for which religion they have when they choose who to like and not.
3. One unit per tile. Will provide more tactical battlefield instead the civ with the largest production and best technology always wins. That will be interresting in multiplayer.
4. Expanded diplomacy options. This will make more player interaction. I always thought one of the flaws in civ 4 multiplayer was too little player interaction. I wouldn't be surprised if there are more elections like UN or AP to boost player interaction in civ 5.
5. The scientific agreement (like they have in the space game - galactic civilizations) will make nations that fall behind in the technological race a better chance to catch up to the leader. This chance of comeback, will be good for multiplayer. So that players who gets a bad start just won't quit.
6. Better "battle.net" where players can find games easier, see other players skill level to make interresting games etc.
I have played Civ 4 both multiplayer and singleplayer. I prefer singleplayer Civ 4, If I want to play a multiplayer game I play Dota.
But maybe if Civ 5 is made to play multiplayer it will have a longer lifetime then. Because all singleplayer games gets repetitive when you have played them many times.
And multiplayer games are the future.